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NVIDIA Fermi GPU and Architecture Analysis

The timing could barely be better! ATI launch a new line of graphics processors and what do we do?  We finally get round to looking at Fermi.  Alex was at the controls again for this one, beating GF100 in GeForce GTX 470 form up with a new suite of software and a very deep, in-depth analysis of how the majority of the chip and architecture work.  It's the de-facto public analysis and a must read.

Diamond Multimedia to release VFX 2000 Series Pro workstation board with 2GiB, R600

3rd Sep 2007 @ 10:10:00 - written by Rys  
HotHardware have the scoop on an upcoming AIB release by Diamond Multimedia that pairs AMD R600 with 2GiB of GDDR4 for the professional workstation market.
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GeCube are shipping the dual HD 2600 XT

31st Aug 2007 @ 11:11:00 - written by Rys  
GeCube have announced that their one-PCB Crossfire HD 2600 XT design is now shipping to the channel.
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Sony Ericsson talks PlayStation phone; shows PowerVR demos

30th Aug 2007 @ 20:08:00 - written by Farid  
While not promising the release of a PlayStation phone anytime soon, Peter Ahnegard - head of Sony Ericsson’s gaming unit - entertained the idea of a PlayStation branded gaming phone being an idea that is being seriously considered by the company at present.
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NVIDIA G92 to launch on November 12th, so the story goes

30th Aug 2007 @ 17:05:00 - written by Rys  
Citing sources at graphics card makers, Digitimes are reporting that an NVIDIA GPU by the name of G92 is set to launch on November 12th.
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The Port Report: 'Those other fellows' Edition

30th Aug 2007 @ 04:10:00 - written by Geo  
Yes, we are aware that it's not just NVIDIA and ATI/AMD that's made discrete video solutions in recent years. To prove it, we haul out from our vaults three examples now returned to publication.
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David Kanter on CSI

28th Aug 2007 @ 14:02:00 - written by Rys  
Not Crime Scene Investigation, as much as I'd like it to be, but Common System Interface, Intel's next generation system interconnect technology.
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Gabe Newell says DirectX 10 shouldn't have been limited to Vista

28th Aug 2007 @ 10:10:00 - written by Rys  
Referencing his company's online hardware survey, Newell says, "Microsoft made a terrible mistake", in limiting DirectX 10 to Vista, saying it should be available on Windows XP too.
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ExtremeTech podcast with AMD CTO Phil Hester

28th Aug 2007 @ 09:09:00 - written by Rys  
ExtremeTech have scored a podcast interview with AMD CTO Phil Hester. Phil talks about Fusion integration, Barcelona, power and thermals, custom logic and more, in a 30 minute chunk of the cast.
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MSI rolls out 8600GT cards with higher shader clock and dual vBIOS switch

27th Aug 2007 @ 21:09:00 - written by Farid  
Taiwanese Add-In Board (AIB) manufacturer, MSI unveiled today two new GeForce 8600 graphics cards. The originality of these models comes from their tweaked video BIOS, making the G84 shader core run at a higher clock rate. Another novelty is the presence of a switch on the Twin Turbo model that…
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Intel G35 Express spec page confirms Shader Model 4.0 support for X3500 IGP

24th Aug 2007 @ 14:02:00 - written by Rys  
Not the most Earth shattering news ever, but something for a quiet Friday afternoon at least. Intel have made live their official G35 chipset specification page which shows the IGP supporting the promised DirectX Shader Model 4.0.
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IBM announces Cell-based QS21

31st Aug 2007 @ 20:02:00 - written by Carl Bender  
IBM announced earlier this week the introduction of the BladeCenter QS21, the newest iteration of the Cell-based QS20 blade server released last year.
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Wireless HD video chipset, WHDI, now available

30th Aug 2007 @ 22:10:00 - written by Farid  
AMIMON, an Israeli technology startup, just announced the availability of its WHDI transmitter (AMN2110) and receiver (AMN2210) chipsets. These chipsets allow wireless streaming of uncompressed HD video and audio beyond 30 meters (100 Feet) through walls.

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B3D's AMD R6xx image quality investigation

30th Aug 2007 @ 17:12:00 - written by Tim  
After far too long, we've (finally!) finished our investigation into the image quality offered by AMD's R6xx products. More than that, we look at the theory behind the custom filter antialiasing and its benefits and drawbacks.
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AMD announces SSE5 instructions

30th Aug 2007 @ 06:12:00 - written by Tim  
AMD today announced a new extension of the SSE SIMD instruction set in the form of SSE5, a fairly radical upgrade that will arrive in 2009 with the "Bulldozer" core.
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Q2 2007 Graphics Shipments @ JPR

28th Aug 2007 @ 16:04:00 - written by Rys  
Jon and his crew of merry analysts have crunched the Q2 numbers and come up with a summary. Q1 might have just been a blip on the radar.
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BioShock gets update: number of activations per game increased

28th Aug 2007 @ 14:02:00 - written by Farid  
One of the rare negatives brought up by gamers during discussion about BioShock, the latest game from Irrational Games, now 2K Boston and 2K Australia, was its quite draconian online activation system. Acknowledging this outcry from their customers and fans, 2K games decided to raise the number of authorised…
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AMD makes big comeback in US retail

28th Aug 2007 @ 09:09:00 - written by Rys  
TGDaily have sight of a report from "competitive response" analysts, Current Analysis, that says AMD grabbed a sizeable chunk of the US retail PC market in July.
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ZBrush 3.0 usage video at Ubisoft Montreal

28th Aug 2007 @ 09:09:00 - written by Rys  
The folks at CGSociety published a video late last week that looks at Ubisoft Montreal using Pixologic ZBrush 3.0 as part of their content pipe, looking at Assassin's Creed and Rainbow Six: Vegas in particular.
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IBM chooses Cell to power new supercomputing centre at UMBC

27th Aug 2007 @ 18:06:00 - written by Farid  
IBM and the University of Maryland, Baltimore County (UMBC) jointly announced the other day the creation of The Multicore Computing Center (MCC), a new supercomputing research facility, which should be operational by fall 2007. The research laboratory’s clusters will be powered by the Cell processor,…
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AMD release new GPU Shader Analyser and Compressonator

24th Aug 2007 @ 00:12:00 - written by Rys  
AMD recently released new versions of GPU Shader Analyser and The Compressonator, adding DirectX 10 support to both, and more.
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