ZBrush 3.0 usage video at Ubisoft Montreal

Tuesday 28th August 2007, 09:09:00 AM, written by Rys

The folks at CGSociety published a video late last week that looks at Ubisoft Montreal using Pixologic ZBrush 3.0 as part of their content pipe, looking at Assassin's Creed and Rainbow Six: Vegas in particular.

ZBrush is a 3D brush-based modeler that's primarily used to create displacement maps from high-resolution models for use in real-time 3D graphics, and the Ubisoft folks talk about how they use that capability to create better looking assets for the aforementioned games.

The video is worth a watch, especially if you've never seen something like ZBrush or Mudbox in action.

You can find the video on CGSociety.com.

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Tagging

graphics ± modeling, zbrush, cgsociety, ubisoft, montreal

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