
NVIDIA Fermi GPU and Architecture Analysis
The timing could barely be better! ATI launch a new line of graphics processors and what do we do? We finally get round to looking at Fermi. Alex was at the controls again for this one, beating GF100 in GeForce GTX 470 form up with a new suite of software and a very deep, in-depth analysis of how the majority of the chip and architecture work. It's the de-facto public analysis and a must read.
Parallelism is one of the more trendy topics these days. Our friends at RealWorldTech cover Hot Par 2010, one of the conferences aimed at software developers looking to get a bit more from all of the new, swanky, multi and many core beasts.
NVIDIA's latest DX11 hardware hasn't had an easy life since it was born back in March. Roundly criticised for being late, hot, hard to find, power hungry and expensive, GF100-powered GeForces continue to struggle to overcome those downsides with their obvious performance.
Rage on consoles, which hardware is the favourite? John Carmack answers in his own style but yes, either one appears to be fine and run at 60fps.
Bringing DirectX11 features to those that want them without wanting DirectX.
Khronos have finished the development process for OpenGL 3.3 and OpenGL 4.0, releasing the specification for both at GDC 2010 today. 4.0, at its simplest, is the OpenGL support for today's latest DirectX 11 hardware, including programmable tessellation.
With Cypress powering more than a handful of recent Radeon SKUs these days, including those that dominate the performance landscape, we figured it prudent to finally release our look at gaming performance on the chip. Taking in DX11 and an interesting bottleneck analysis, Alex was at the helm.
A few days before the 10.1 moniker wouldn't have fit any longer, ATI have released their Catalyst 10.1 display driver suite for Windows and Linux.
ATI's march across the plains of consumer graphics carries on unabated today with the release of Radeon HD 5670, the start of a sub-$100 lineup of DX11-class products powered by one of two new GPUs. HD 5670 contains the first, Redwood (RV830), a 104 square millimetre part manufactured by TSMC.
Today, a bit later than originally planned, ATI's dual GPU , Cypress based, enthusiast oriented card came out, claiming the much coveted performance crown and rounding up their line-up for the holiday season
Ah, the winds of change are once again upon us. A new DirectX iteration is about to enter the fray with Windows 7, and new, fully compliant hardware is there to bring its glory to screens everywhere. One such piece of hardware is ATI's new Cypress GPU.
Consequences will never be the same. Really!
This is what happens when you combine a determined author, profiling tools and a controversial topic.
Beyond Programmable Shading -- the full-day graphics course taught at SIGGRAPH for the last couple of years -- has been fleshed out and is being run as a full class this year at Stanford, by AMD's Mike Houston and Intel's Aaron Lefohn.
Westmere comes, RealWorldTech covers.
ATI decides it's as good as time as any to say "surprise!" and release a SKU we weren't entirely expecting. Enter the Radeon HD 5830, based on a harvested Cypress die and intended to fit snuggly between the 5770 and the 5850 respectively.
On January 28th, graphics enthusiast, NVIDIA multi-GPU maestro and friend, Chris Arthington -- best known as ChrisRay to graphics and PC hardware enthusiasts worldwide on many discussion forums -- passed away after battling pneumonia. He was 27 years old.
Late last year I wrote a speculative piece on NVIDIA Fermi and GF100 for The Tech Report, outlining a best guess at the graphics capabilities based on research, NVIDIA's historical progression in graphics and good old journalism, probing the company's engineers where possible.
Should I file this story under Consumer Graphics or Processor.....Consumer Graphics I think, since it's the addition of an IGP die to the CPU package that makes the numerous new dual-core Core i3 and Core i5 models special.
AMD has had OpenCL support for their CPUs available in their Stream SDK for a little while now, with the missing link being support on the GPU. Today's release of a beta version of the 2.0 Stream SDK fixes that, with compliant OpenCL 1.0 support for everything from the HD 4350 up.
At their Graphics Technology Conference earlier this evening, NVIDIA announced their next-generation graphics architecture, codenamed Fermi. Graphics seems like it's not the primary focus of the first implementation of Fermi, though.