Beyond Programmable Shading course notes available

Friday 15th August 2008, 10:15:00 AM, written by Rys

The track notes from the Beyond Programmable Shading course at SIGGRAPH this year are now available.  Run by Mike Houston of AMD and Aaron Lefohn of Intel, the course was designed to give attendees crash courses in the main graphics architectures of the day and how they're programmed (nice intros to the AMD Stream SDK and OpenCL were presented), followed by a track on combining graphics programming and advanced parallel computation on the same chips.

"There are strong indications that the future of interactive graphics involves a programming model more flexible than today's OpenGL/Direct3D pipelines. As such, graphics developers need to have a basic understanding of how to combine emerging parallel programming techniques with the traditional interactive rendering pipeline. This course gives an introduction to several parallel graphics architectures and programming environments, and introduces the new types of graphics algorithms that will be possible."

You can get links to the course notes along with discussion in a thread on our forums.

Discuss on the forums


amd ± intel, siggraph, beyond, programmable, shading, opencl, larrabee, stream, sdk, cuda

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