Intel's Aaron Coday talks to Develop about Larrabee

Thursday 14th August 2008, 12:29:00 PM, written by Rys

Develop has scored an interview with Aaron Coday, Manager of the Visual Computing Group EMEA, on Larrabee, Intel's upcoming x86-based graphics architecture.

Among the myriad things they discuss is future console designs picking up the architecture, with Coday saying, "It's definitely something we would want to discuss with the console vendors, and hope that the architecture that we're providing is something that is very compelling for them and be interesting."

We'd argue that it's not something Intel would want to do, rather it's something they already are doing, pitching to Microsoft in particular for the next Xbox.

Develop goes over the current Larrabee hot topics, including its target market (wooly answer!), whether you'll be able to program it via existing APIs (yawn!), and why it'll be unique at launch by virtue of its programmability.

The interview is a fine way for Larrabee watchers to spend 15 mins, so check it out.



Discuss on the forums

Tagging

intel ± larrabee, develop, console, aaron, coday

Related intel News

RWT explores Haswell's eDRAM for graphics
RWT: An Updated Look at Intel's Quick Path Interconnect
32nm sixsome over at RealWorldTech
Intel Core i3 and i5 processors launched
Analysis: Intel-TSMC announcement more complex than reported
Intel and TSMC join forces to further Atom
Fudzilla: Intel 45nm Havendale MCM replaced by 32nm+45nm MCM
Intel announce Core i7 processors, reviews show up
Larrabee to also be presented at Hot Chips
Intel Larrabee @ SIGGRAPH 2008