Latest ARM software promises console-quality 3D gaming on mobiles

Friday 22nd February 2008, 08:08:00 AM, written by Farid

This year’s Game Developer Conference (GDC), was the stage ARM chose to roll out its latest 3D middleware solution, Mali-JSR297, for the mobile platforms powered by its Mali series of embedded graphics processors.

Fully backward compatible with Mali-JSR184, the first version of ARM’s graphics middleware, and sporting a name as unglamorous as its predecessors, Mali-JSR297 graphics framework’s main selling point is its compliance with OpenGL ES2.0.

This new version of the software should allow Java-loving mobile developers to easily take advantage of the 3D acceleration capabilities of the Mali200 GPU. The latest OpenGL ES 2.0 and OpenVG v1.0 compliant mobile GPU from ARM.

The United Kingdom based semiconductor intellectual property (IP) firm in its press release promises console-quality 3D gaming, as seen in “high-end gaming consoles and PCs,” for the mobile market. It goes without saying that such claims are naught but fair-game marketing hyperboles. The Mali200 might not rival the G80s, Xenos and RSX of this world, but it can nonetheless push some impressive graphics for mobile platforms. You can watch a demo of the chip from last year’s ARM Developer Conference on our forums and judge for yourself of its capabilities.

The full press release is available here.
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corelogic ± arm, mali, sdk, software

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