The Technology of a 3D Engine - Part One

Beyond3D is very proud to present the first part of an on-going
series featuring one man's thoughts and experience on modern engine
development. As you'll see, as we publish subsequent parts, Rodéric has
a valuable story to tell. Rodéric and Beyond3D's foremost intention is
that it sparks up insightful and informed comment on the forums, where
everyone can learn something new about what's still a bit of a dark art
in programming terms.
And the best thing is that you don't need to be a programmer to follow it. Read on.
Tagging
graphics ± software, games, development
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