Beyond Programmable Shading course notes available
Friday 15th August 2008, 10:15:00 AM, written by Rys
The track notes from the Beyond Programmable Shading course at SIGGRAPH this year are now available. Run by Mike Houston of AMD and Aaron Lefohn of Intel, the course was designed to give attendees crash courses in the main graphics architectures of the day and how they're programmed (nice intros to the AMD Stream SDK and OpenCL were presented), followed by a track on combining graphics programming and advanced parallel computation on the same chips.
"There are strong indications that the future of interactive graphics involves a programming model more flexible than today's OpenGL/Direct3D pipelines. As such, graphics developers need to have a basic understanding of how to combine emerging parallel programming techniques with the traditional interactive rendering pipeline. This course gives an introduction to several parallel graphics architectures and programming environments, and introduces the new types of graphics algorithms that will be possible."
You can get links to the course notes along with discussion in a thread on our forums.
"There are strong indications that the future of interactive graphics involves a programming model more flexible than today's OpenGL/Direct3D pipelines. As such, graphics developers need to have a basic understanding of how to combine emerging parallel programming techniques with the traditional interactive rendering pipeline. This course gives an introduction to several parallel graphics architectures and programming environments, and introduces the new types of graphics algorithms that will be possible."
You can get links to the course notes along with discussion in a thread on our forums.
Tagging
amd ± intel, siggraph, beyond, programmable, shading, opencl, larrabee, stream, sdk, cuda
Related amd News
Say hello to GLOBALFOUNDRIES
AMD completes deal with ATIC to create The Foundry Company
AMD Propus to be released in Q2 & Q3
AMD launch 45nm Phenom II processor
AMD goes Asset Smart; splits into two
AMD launches FireStream 9250 with 200Gflops DP via RV770
AMD GPGPU solutions get extra support from industry partners
AMD Phenom X3 released; reviewed
Rage3D take a look at Assassin's Creed D3D10.1 support
Stanford University release Folding@Home client for R6-family ATI GPUs
AMD completes deal with ATIC to create The Foundry Company
AMD Propus to be released in Q2 & Q3
AMD launch 45nm Phenom II processor
AMD goes Asset Smart; splits into two
AMD launches FireStream 9250 with 200Gflops DP via RV770
AMD GPGPU solutions get extra support from industry partners
AMD Phenom X3 released; reviewed
Rage3D take a look at Assassin's Creed D3D10.1 support
Stanford University release Folding@Home client for R6-family ATI GPUs


Oh wow. I picked the in-games presentation by John Olick first, and was wondering if there'd be mention of the Cell in there. Well as it turns out there is ... and it seems to be good stuff (from this layman's perspective). They seem to put all six SPUs to good use! Of course there's lots more interesting stuff on paralellism in there.
Don't overlook the explanation bubbles in the upper left.