About Beyond3D
Beyond3D Staff
Rys Sommefeldt - Editor
[Architecture Analyst] [email: rys @ beyond3d . com | forums: Rys]
As Beyond3D's senior editor, I'm responsible for the direction the site takes and the content we produce. I pair significant experience in technical writing via a previous position as Group Technical Editor at HEXUS with a great passion for pixels and everything that surrounds it, be it hardware analysis, graphics programming, industry movements and the greater community, and more. I'm responsible for leading our architecture and hardware analysis efforts first and foremost, so if it concerns Beyond3D's look at products or technologies, I'm the man to get in touch with.
When I'm not poking hardware or writing about it, I enjoy excellent single malts, getting beat at poker, gaming on my Xbox 360 and PSP, practicising my Rubik's solving technique and relaxing with my good friends. If there's a geeky pursuit to be pursued, I'll usually pursue it.
Geo Rule - Industry Analyst
[Sub Editor] [email: geo @ beyond3d . com | forums: Geo]
I've been hanging around the place so long correcting "its" to "it's" and wailing about run-on sentences, that they decided to give me a title. My real life background is in volunteer based organizations, and this tends to mean I highly value community and all that entails --whether it be the health of Beyond3D's own world-renowned forums, or the health and welfare of the larger world-wide graphics community of which we are a proud member.
On the graphics front, as the old man of the team (I could add up the ages of a couple of my esteemed colleagues and not reach mine), my interests tend to focus on the long view rather than what's right in front of our noses this week. I'm usually going to be much more interested about where we'll all be next year, or the year after, than tomorrow. If you have some insight on that kind of thing, by all means drop me a line for a chat.
Arun Demeure - Architecture Analyst
[Industry Analyst] [email: arun @ beyond3d . com | forums: Arun Demeure]
One of the wonders of text-based internet communication is that everyone can try guessing your age based on vastly insufficient information. But it gets scary when every year, it looks like people think you're growing younger, not older. One theory is that I'm getting cooler all the time. Another is that I'm just getting dumber. Either way, I think I'd rather not know the answer to this question.
When I'm not busy worrying about such matters or further degrading my eye vision by various means, it could be argued that I waste way too much time thinking and learning about the different aspects of 3D graphics, including engine programming, software and hardware implementations, and of course industry dynamics/economics. I like thinking about the big picture too, even though my digital camera probably doesn't meet the Nyquist criterion.
Tim Murray - GPGPU
[Graphics Analyst] [email: tim @ beyond3d . com | forums: Tim Murray]
Tim is our general purpose graphics guy, leading our efforts on the blossoming efforts of an industry coming round to using its expertise and hardware for uses other than pushing pixels.
If it concerns GPGPU technologies, implementations, industry movements and any related activities, Tim is your man. When he's not working at Beyond3D, you'll find him using GPGPU to accelerate robotic vision systems to help him take over the world.
Mark Thorne - Forum Administrator
[email: mark @ beyond3d . com | forums: Mark]
Mark joins B3D as an editor following a glowing product analysis career at Rage3D. We combine his obvious writing talent and product analysis skills, with a position as our forum head honcho, looking after one of our most valued resources.
Farid Bouzid - Gaming Editor
[email: vysez @ beyond3d . com | forums: Farid]
I am Beyond3D's gaming editor, working to expand our gaming-related coverage whether it's on the PC or a console. A big part of the increasing focus Beyond3D has is gaming, and B3D gaming includes game software related topics on any platforms, computers and embedded devices alike. As the Gaming Editor, I am in charge of that part of B3D; thus it goes without saying that I am the person to contact if you would want Beyond3D to take a look into any video gaming industry related item.
As far as I remember, I have always been versed into technology and video gaming matters. I am still as interested in modern rendering techniques as I was in Amiga’s blitter tricks of yore, just as I keep, now like then, stock piling a backlog of the too many games I bought and yet have not the time to complete.
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