Games Benchmarks - Splinter Cell Detailed

We'll take a closer look at the X700 performance under Splinter Cell, but as MultiSample Anti-Aliasing does not work with the lighting engine in Splinter Cell we'll only look at the difference between Normal rendering and 8x AF.

 

 

Normal 64.2 58.1 51.2 40.9 34.7
8x AF 57.5 51.4 45.0 35.6 30.3
 
8x AF -10.4% -11.5% -12.1% -13.1% -12.9%

With the X700 XT we see that the peak performance penalty for enabling 8x AF is around 13%. In both Normal rendering and rendering with 8x AF we see that the X700 maintains an average of a little over 30 FPS at 1600x1200, however given this is an average there are likely to be many cases where the performance is dropping well below this.

 

Normal 53.1 48.2 42.6 34.1 29.1
8x AF 46.1 41.8 37.3 29.5 25.4
 
8x AF -13.2% -13.2% -12.5% -13.4% -12.7%

As with the X700 XT, the X700 PRO performance drop for enabling 8x AF is around the 13% mark. In this instance an average of 30 FPS is attained at 1280x1024 under Normal rendering, whilst the average performance is a little shy of that with 8x AF.