Games Benchmarks - Splinter Cell Detailed
We'll take a closer look at the X700 performance under Splinter Cell, but as MultiSample Anti-Aliasing does not work with the lighting engine in Splinter Cell we'll only look at the difference between Normal rendering and 8x AF.

X700 XT (FPS) | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
Normal | 64.2 | 58.1 | 51.2 | 40.9 | 34.7 |
8x AF | 57.5 | 51.4 | 45.0 | 35.6 | 30.3 |
% Diff from Normal | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
8x AF | -10.4% | -11.5% | -12.1% | -13.1% | -12.9% |
With the X700 XT we see that the peak performance penalty for enabling 8x AF is around 13%. In both Normal rendering and rendering with 8x AF we see that the X700 maintains an average of a little over 30 FPS at 1600x1200, however given this is an average there are likely to be many cases where the performance is dropping well below this.

X700 PRO (FPS) | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
Normal | 53.1 | 48.2 | 42.6 | 34.1 | 29.1 |
8x AF | 46.1 | 41.8 | 37.3 | 29.5 | 25.4 |
% Diff from Normal | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
8x AF | -13.2% | -13.2% | -12.5% | -13.4% | -12.7% |
As with the X700 XT, the X700 PRO performance drop for enabling 8x AF is around the 13% mark. In this instance an average of 30 FPS is attained at 1280x1024 under Normal rendering, whilst the average performance is a little shy of that with 8x AF.