Games Benchmarks - Splinter Cell (DirectX)

Here we'll use our Splinter Cell Oil Refinery demo to assess the performance of the GeForce 6200

 

6200 40.3 34.4 28.7 21.0 16.9
6600 GT 81.0 70.5 60.9 45.3 38.2
5200 Ultra 16.4 15.0 13.3 11.2 9.4
 
6600 GT -50.3% -51.2% -52.9% -53.7% -55.6%
5200 Ultra 145.4% 128.9% 115.5% 87.3% 79.5%

With Normal rendering under our Splinter Cell test we see that the 6200's performance differences to the 6600 GT are a little more inline with the clock speed differences, as opposed to the Texturing / Pixel Shader rate differences, which indicates that this test may be a little more bound by Vertex performance and Z/Stencil rates. In relation to the 5200 Ultra we see that the 6200 has over twice the performance at low resolutions, which is indicative of the different Vertex Processing capabilities between the boards, however this scales back a little as the resolution increases and the performances become a little more reliant on fill-rates and bandwidth.

 

6200 37.5 32.1 26.7 19.7 15.9
6600 GT 78.1 68.2 58.6 43.8 36.8
5200 Ultra 15.6 14.2 12.5 10.5 8.9
 
6600 GT -51.9% -53.0% -54.5% -55.2% -56.9%
5200 Ultra 141.1% 126.3% 113.5% 86.9% 79.0%

When 4x AF is applied we see that the overall performance differences between the 6200 and other two boards is not significantly different from Normal rendering, just the overall performance is lowered a little.

 

Normal 40.3 34.4 28.7 21.0 16.9
4x AF 37.5 32.1 26.7 19.7 15.9
 
4x AF -6.8% -6.8% -7.0% -6.4% -6.3%

Comparing the 6200's performance with 4x AF enabled and disabled we see that the hit for using 4x AF is only in the region of 6%-7%, suggesting that this test isn't too reliant on texture performance. Splinter Cell isn't the highest of performing titles even on high end hardware and we see that the performance is just a little shy of 30 FPS at 1024x768 on the 6200, and a few FPS lower with 4x AF.