Gamebryo’s Next Gen Engine Now Supports Wii™

Story by Farid - Thursday 13th September 2007, 07:07:00 AM

CALABASAS, Calif. (September 12, 2007) - Emergent Game Technologies today announced the Wiiâ„¢ version of its highly-acclaimed next generation games engine, Gamebryo. Already powering many of the industry's leading console and PC titles, Gamebryo is optimized for accelerated cross-platform development on symmetric and asymmetric multiprocessor and single processor systems. Designed to enable teams to focus on their games and not on integrating complicated or poorly documented tools, Gamebryo now gives developers of Wii titles a significant head start by implementing numerous necessary development features that do not typically come with standard SDKs.

"We are delighted to announce the Wii port of our Gamebryo engine. With the success of Nintendo's Wii console catching much of the industry off guard and offering fresh interactive features, developers need new tools to be able to develop for multiple platforms that offer vastly different capabilities and require different programming techniques," said Geoffrey Selzer, CEO of Emergent. "We are committed to making multiplatform development as painless as possible while still delivering industry leading performance. Gamebryo for Wii simply sets a new standard for middleware designed for this top selling platform. We are very proud to be part of Nintendo's Third Party Tools program."

Emergent also recently unveiled a significant upgrade to its Gamebryo games engine focused on performance and feature enhancements for next-generation platforms. With the release of Gamebryo 2.3, dramatic rendering results are now possible with significantly fewer development resources required for production.

Gamebryo is a powerful component of Emergent Elements, a family of modular tools designed to give developers the flexibility and control they need to create breakthrough gaming experiences.

Gamebryo has been fully optimized for development on PLAYSTATION®3, Xbox 360™, and PC, and has recently gained attention as the engine used in Bethesda Softworks' record-breaking Xbox 360™, PLAYSTATION®3 and PC title, The Elder Scrolls IV: Oblivion and on its upcoming Fallout 3 across the same platforms. Gamebryo is also being used by EA-Mythic on its upcoming Warhammer Online: Age of Reckoning. Gamebryo is a mature software product that ships with 3,500 pages of fully indexed, searchable documentation. To date, Gamebryo has been used in more than 200 games titles ranging from massively multiplayer online games, high-end retail games across multiple genres, and casual games.


About Nintendo
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. For more information about Nintendo, visit the company's Web site at


Emergent: At the core of progressive game development
Emergent Game Technologies provides flexible technologies and services that give developers an unmatched range of integrated capabilities for building, testing and managing games. These proven, stand-alone solutions, known as Emergent Elements, include the award-winning Gamebryo game engine used to create hit next-generation games for the PLAYSTATION®3, Xbox 360™, and PC. Emergent Elements give developers the flexibility they need to fuel creativity while reducing risk.

Emergent is headquartered in Calabasas, Calif., and has offices in Chapel Hill, NC, Austin, Texas and London. To learn more, visit


wii ± gamebryo