3ds Max 2012 and Maya 2012 adds PhysX support
Tuesday 01st March 2011, 07:18:00 PM, written by William
Autodesk announced today that 3ds Max 2012 and Maya 2012 will feature PhysX support. Autodesk even goes as far to say their PhysX implementation will be multi-threaded (so all you AMD and Intel fans can still rejoice). Autodesk claims that with PhysX artists will be able to create "more compelling, dynamic rigid-body
simulations".
I'm somewhat impressed that PhysX is branching out to other applications besides games. Obviously there could be a lot of potential here. But if Word 2012 adds PhysX support, I'm quiting the internet.
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