Beyond3D Weekly Forum Follies

Friday 06th April 2007, 05:05:00 PM, written by TeamB3D

We start our regular look at the past week on the Beyond3D forums with a thread on antialiasing, started by Reverend, where he sought in the first post to continue a discussion from long ago about the correct way to perform perfect anti-aliasing.

Reverend argues that filtering has no place when doing correct AA, whereas his debate partner at the time argued otherwise. The thread started with that opening salvo and got better from there, discussion taking place on Nyquist sampling theorem (with yours truly schooled on how that applies to pre- and post-filtering of the signal), Sinc filters, filtering in linear and non-linear colour space, output to the monitor, downsampling and more.

When that more includes IHV heavyweights discussing the merits of user-written animated filtering demonstrations, discussions about edge AA and the filtering techniques of various image processing applications, you know you're reading a classic Beyond3D thread. Again, start here.

Secondly we've got a thread started by NovemberMike asking those in the games programming industry how they landed their first job. He strikes gold almost immediately with various games programmers offering advice and links to resources on how to get into the industry.

From our very own gaming Ghu, Farid, "Good stuff, a thread full of anecdotes from developers about their first job in the industry. It contains as well some tips, for those who nurture the dream of becoming one day, at their turn, under paid and under appreciated modern day stakhanovites, or as we call them around these parts, game programmers". Find it here.

Finally we have an update on what's going on with Beyond3D_Team and our Folding@Home effort. F@H's been brought into the limelight again recently with the release of the PlayStation 3 client following the console's European (and other territories) launch, and given the nature of the 3D beast here at Beyond3D, we've picked up a bunch of new folders. Geo has the rundown.

Geo says: The launch of Sony's PS3 client for Folding@home has really given Team Beyond3D (that's #32377 for all you laggards who aren't folding yet!) a huge shot in the arm. Sony's math-demon, captained by B3D's console gamers, managed to increase our output by roughly 7x in the first week. Too bad/so sad for team NVNews which was left eating our dust, and team ATI no longer has us in their immediate sights. Mwahaha. By all means drop in to chat, and hopefully join the team, in our dedicated folding forum.



Tagging

beyond3d ± forum, follies, 6th, april

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