Beyond3D Featured Content
It's Dead Jim - a debate about the future of the graphics API
Love them or hate them, standardised IHV agnostic(-ish) graphics APIs have changed the landscape in a mostly positive way. Yet some bear them ill will. We set out for the truth about their future fate, hoping that we can handle it.
In an attempt to rekindle embers long thought extinguished, ATI releases some shockingly useful tools.
Your path starts here!
Our good friend David Kanter over at RWT briefly analyzed Kepler's architecture yesterday. In short, he found Kepler is much more focused on graphics over compute. Just what kind of sacrifices on the compute side did Nvidia make? You'll have to read the article to find out!
Helping C++ developers use their GPUs for more than gaming.
Will our old friend the graphics API die? Will it morph into something more tightly fitting around the metal hidden under the respectable coolers of modern GPUs? We sail forth seeking to find out!
Over at the Tech Report, Scott's taken a fresh look at graphics performance analysis using a body of collected data that's been at everyone's fingertips for some time, but hasn't been used in anger in a big public analysis before.
Analysis of Intel's QPI 1.1 introduced with Sandy Bridge.
CUDA 4.0 and Parallel Nsight 2.0 have finally been released. So far I am having a positive experience using both these products. Try them out and report back to us in the forums!
How important is memory bandwidth? RealWorldTech looks at its implications in GPU performance and its importance for upcoming integrated solutions.
Curious about how Haswell's eDRAM might affect its iGPU performance? Fear not for David Kanter has once again provided us the answers to our architectural questions. Head on over to RWT and follow the discrete GPU's death!
AMD adds more heterogeneity to the heterogeneous computing landscape.
Our good friend David Kanter has given a great analysis of Ivy Bridge's new graphical capabilities. I know a lot of us can be pretty lukewarm to integrated graphics hardware, but personally I found some pretty interesting architectural details in his article. It's worth your time to check it out.
It looks like Nvidia has once again reclaimed the performance crown. PhysX fans rejoice! Check out Scott's review over at TechReport to learn more about Nvidia's latest offering.
Nvidia claims that developers can double their performance in a mere four weeks! Find out if this could be applicable to you!
We've recently had the opportunity to take a look at a couple of pieces of graphics programming literature. The first, The Magic of Computer Graphics, is a trip through most modern rendering techniques in good depth. The latter, 3D Engine Design for Virtual Globes, well, we leave that to the review!
What Wii think U can expect from Nintendo's next console.
Want to know the inner workings of Fusion and Llano? Our good friend David Kanter has just the article for you. I've read it and can personally attest that it's a good one (can a bad Kanter article even exist?). Make sure you stop on over to RWT.
Registered PSN users beware. Your personal information has been compromised.
PC Lead for Shift 2 explains the renderer along with details on their anti-aliasing methods and multi-GPU support.