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#51 |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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More news!
Frostbite 2.0 trailer and information: http://www.bluesnews.com/s/118416/fr...er-bf3-details
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#52 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Details from Game Informer:
Quote:
Significant narrative? Singleplayer campaign should completely be redundant in a true BF game. EA sure wants to take on CoD. Squad/commander talk "later"? Four classes only? Medic OP again? No mod tools? Didn't they say that Frostbite 1.X's toolchain was a nightmare to work with, but since a lot of EA studios are using Frostbite 2.0, they\ve spent huge ammount of money and man-hours making the tools easily usable. Well, I guess they want to sell stuff post-release. What Battlefield 3 needs to avoid Top 10 things we wish to see in Battlefield 3 Last edited by green.pixel; 08-Feb-2011 at 12:33. |
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#53 |
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Senior Member
Join Date: Sep 2003
Posts: 2,076
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Needs:
-128 player MP -Decent view distance &/or a visibility/camouflage system -Bolt action weapons -Sub-machineguns that can't snipe you from across the map -Machineguns that have a chance of hitting anything -AA weapons that have a chance of hitting anything -Spitfires, Me109s & Yak9s -Moving ships & subs Or in summary to be cancelled & a proper sequel to 1942 made instead
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But it's DOUBLE CONFIRMED |
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#54 |
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Regular
Join Date: Jun 2004
Posts: 6,868
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To be honest, mod tools isn't a big deal to me anymore. Vaporware mods are pretty common, because to make a mod that's of the same quality as a professional studio takes an incredibly long time. If they feel they cannot properly support them mod community with free tools, then it's probably best they skip that. The last thing you want is some crappy free tool set that can't properly deliver the same quality as the tools they use in house. If they can divert those resources to making the game better, then I'm ok with that.
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#55 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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I hope BF3 has decent anti-air tanks. The ones in BF2 weren't really up to the task imo.
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#56 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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I hope jets are easier to take down than in BF2.
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#57 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,038
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Oh so whats this? I only knew of Battlefield 1942 and that futuristic version. Are you guys saying that some other Batlefield series existed?! WOW.
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#58 |
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Regular
Join Date: Jun 2004
Posts: 6,868
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#59 | |
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Senior Member
Join Date: Mar 2007
Posts: 1,146
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No modding tools is disappointing. Everything else sounds good, though.
EDIT: From the magazine: Quote:
Last edited by L. Scofield; 08-Feb-2011 at 17:26. |
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#60 |
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Regular
Join Date: Jun 2004
Posts: 6,868
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God damn. Someone send me money, please!
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#61 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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#62 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
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FB2 seems very very impressive. PC version getting 64 player support is also great though I wonder if they will have a substitute for tracergun from BFBC2. I sure love to use the tracergun and each round bring down lots of helis with it.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#63 |
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Regular
Join Date: Mar 2007
Posts: 8,979
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Very cool. A proper single player campaign means I'll probably get it where I otherwise wouldn't bother.
I hope the destruction is greatly advanced from BF:BC 2. While interesting in that one, it was still really basic, wooden, and completely unconvincing. Hopefully this will be the first game that does destruction well with convincing physics. Red faction came close, but their buildings seemed to all be made of balsa wood when parts went flying and bouncing around. Regards, SB |
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#64 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Destruction in BFBC2 may not be impressive tech wise, but it allows for some interesting strategies. It's also really intense to be sniping out of a 2nd story window only to see the tank turn on you at the last second, blowing out the foundation from under you.
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Quote:
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#65 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
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Yeah it opens up for tactical opportunities and also makes camping a dangerous act. You can also deform terrain at camp entrances to make it hard for tanks to plow ahead.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#66 |
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Regular
Join Date: Jun 2004
Posts: 6,868
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I don't know. I find the destruction in Bad Company 2 pretty much makes every other shooter seem boring. It's not incredibly complex, but it looks cool, and it really does change strategy on a lot of maps.
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#67 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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I love the destruction in BC2 and I am salivating at the thought that it may be even better in BF3.
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#68 | ||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Battlefield 3 won’t include Commander feature
Quote:
Quote:
Last edited by green.pixel; 09-Feb-2011 at 01:50. Reason: grammar |
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#69 | |
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Member
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Quote:
We have 5 talks at GDC'11 about tech details in various areas, so try and hold on until then |
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#70 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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#71 | |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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Quote:
100,000 mod downloads x $5.00 cost = $500,000 x {hypothetical 20% royalty fee for DICE} = $100,000. Bump the mod cost to $10 and DICE's 20% royalties jump to $200,000. I don't see why modding can't be lucrative for both the modders and the original game developers, especially when the mod tools could be sold for a higher amount of money. |
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#72 |
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Regular
Join Date: Nov 2005
Posts: 5,046
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Wow at removing the commander feature! The level of depth it added to BF2 was amazing. It's redistribution efforts in Bad Company are very poor and simply dumb down gameplay so the reasoning given is quite mind boggling.
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#73 |
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Regular
Join Date: Jun 2004
Posts: 6,868
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Commander was a pretty cool feature, but to be honest, I rarely ever saw it used properly or effectively. I was hoping it would be there, but there are a lot of other things I'm way more excited about than the return of the commander position.
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#74 | |
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Regular
Join Date: Jun 2004
Posts: 6,868
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#75 | ||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
Quote:
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