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#4051 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,515
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Because the Enduro issues were apparently with being able to feed the GPU properly with data via CPU.
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#4052 |
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Member
Join Date: May 2007
Posts: 655
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Here's benchmark results using Medal of Honor Warfighter
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#4053 | |
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Regular
Join Date: Mar 2007
Posts: 8,979
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Quote:
Regards, SB |
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#4054 | |
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Member
Join Date: Jan 2010
Posts: 850
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Quote:
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#4055 | |
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Member
Join Date: Mar 2012
Location: Switzerland
Posts: 657
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Quote:
Anyway keep in mind the HD6000 are tested with the 12.11 catalyst, who is really at this stade a beta/preview driver, who is specially for HD7000 cards. I dont even know if this driver have optimisation for this game when it come to older cards. |
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#4056 |
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Member
Join Date: Jan 2010
Posts: 850
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I think AMD has given up on optimisations for the 6-series and below tbh. They might not admit it but to be frank it's exactly what they should be doing in their position.
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#4057 |
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Senior Member
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The same thought crossed my mind, but then again Trinity is based on a VLIW4 GPU, so they can't afford to completely stop optimizing for this architecture, unless generic or GCN-targeted optimization is sufficient to guarantee decent performance on VLIW4/5; I don't know.
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"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#4058 |
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Member
Join Date: Jan 2010
Posts: 850
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It has to be this way if the level of driver improvements they are getting are to remain.
Honestly I don't mind - my 6850 is 2 years old and considering how cheap a card of this class is, I'd rather they made the 7850 a more worthwhile upgrade through driver improvements instead of making my 6850 last another 6 months. Noticing more and more that the 7770 has really overtaken it as well. |
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#4059 | |
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Senior Member
Join Date: Feb 2004
Posts: 2,443
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#4060 |
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Member
Join Date: Jan 2010
Posts: 850
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I knew it would happen - I was just confirming that the 7770 truly is the faster card now (I believe it was ~10% slower in the majority of benchmarks on release). That's pretty good progress when you consider it, and when you consider the general lack of enthusiasm for the card to start with - though the high price was probably the main issue.
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#4061 |
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Member
Join Date: May 2007
Posts: 655
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I just read this review using the 7950 CF vs 660TI SLI. Looks like the 7950 CF won every benchmark. Then I read the conclusion
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#4062 |
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Member
Join Date: Aug 2004
Posts: 296
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It's nothing new that SLI is superior to CF in terms of user experience. With AFR, fps are not telling the whole story. You can read this over and over again in multiple reviews, from multiple user reports. AMD should finally work this out with CF, but I wouldn't hold my breath.
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#4063 | |
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yes, i'm drunk
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Quote:
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#4064 |
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Member
Join Date: Jan 2010
Posts: 850
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I was under the impression that you could choose to "smooth" AFR in Nvidia's control panel but at the expense of a framerate hit?
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#4065 | |
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Member
Join Date: Aug 2004
Posts: 296
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Quote:
@jimbo75: It is not known what this option does, as it is fairly new. Afaik the frame metering is done automatically in software (Fermi and earlier) and in software+hardware (Kepler). |
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#4066 |
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Member
Join Date: May 2007
Posts: 655
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Although the review did show 7950 winning at higher frame rates nothing in the review showed AMD in a light where it needed to be at a certain frame rate. At least no specific game was pointed out causing issue. Also the 7950 is similarly priced or in some cases lower then what it was benched against. So you have 7950's offering higher frame rates and sold at a lower price point.
Last edited by ECH; 01-Nov-2012 at 23:04. |
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#4067 | ||
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Member
Join Date: Jan 2010
Posts: 850
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Quote:
@ Boxleitnerb - this is a year old but good article on both, and it touches on Nvidia's sli optimisations - http://www.tomshardware.com/reviews/...fire,2995.html Quote:
Overall, SLI had a slight advantage with two cards, but 3-way Crossfire appeared to almost eliminate microstutter completely. Last edited by jimbo75; 01-Nov-2012 at 23:35. |
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#4068 | |
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Member
Join Date: Aug 2004
Posts: 296
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Quote:
Example: In Skyrim I had microstuttering with SGSSAA when my fps dropped to about 40-45. At that time the uGridsToLoad tweak that is very heavy on the CPU became popular and I tried it out. fps dropped below that previous threshold as did GPU usage, CPU load increased and the microstutter disappeared completely. I could have had the same result by adding a third (and fourth) card. |
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#4069 | |
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Member
Join Date: Jan 2010
Posts: 850
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I'm not really seeing this bad scaling in most of those benchmarks - nothing more than what I'd expect from AMD's drivers on Nvidia titles anyway (Metro and Mafia being the worst). Even then the author points out that the microstutter is best on the 3-way crossfire.
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#4070 |
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Member
Join Date: Aug 2004
Posts: 296
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I did not talk about the review as a whole but about the section where the Tri-Fire is discussed in regards to microstutter:
http://www.tomshardware.com/reviews/...re,2995-6.html They only show Call of Juarez where 2 GPUs provide about 140fps and 3 GPUs about 160fps. This is clearly very bad scaling, most likely due to a CPU bottleneck. No other diagrams or data are presented on this matter except this one game. The author confuses cause and effect. Not the reduced microstutter is the cause for reduced performance/scaling. Reduced scaling due to a CPU bottleneck is the cause for less microstutter. I have made some experiments on this by downclocking my CPU significantly which led do massively reduced microstutter in several games. |
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#4071 | ||||
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Member
Join Date: Jan 2010
Posts: 850
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They didn't show the stutter graphs for each game, however they have commented on them below the fps graphs.
Metro - Quote:
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Last edited by jimbo75; 02-Nov-2012 at 11:02. |
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#4072 | |
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Registered
Join Date: Jul 2012
Posts: 8
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Quote:
If you are talking about Frame metering and purposly introduced averaging, then 20ms-20ms-20ms will feel smoother compared to 10ms-40ms-10ms. If you are talking about input lag - input has nothing to do with rendering, and perceived input lag will again be more consistent in 1st case, and 2nd scenario will feel jerkier and not more responsive. Unless you magically chose to move your mouse inside that 10ms period. |
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#4073 | ||
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Member
Join Date: Mar 2012
Location: Switzerland
Posts: 657
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I dont really know if its the place for post this, but well, look like HSA gain an other valuable member and as it will surely touch future gpu acceleration.
http://www.pgroup.com/about/news.htm#54 Quote:
Quote:
Last edited by lanek; 02-Nov-2012 at 12:24. |
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#4074 | |
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Member
Join Date: May 2007
Posts: 655
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Quote:
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#4075 | |
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Member
Join Date: Aug 2004
Posts: 296
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Quote:
Without tangible data, these observations are not really insightful - I don't take their word for it. They should have posted detailed frametime graphs to back up their claims. At least SLI is scaling very well with 3 GPUs - IF you apply proper demanding settings. If you only test with MSAA or worse, FXAA, don't expect miracles due to a CPU bottleneck at least in part of the benchmark scene. This is something that many if not all reviewers are doing wrong when benching SLI/CF. |
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| bye bye vliw, fps, stutter, untapped power, vliw lives on |
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