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Old 25-Oct-2012, 17:51   #4051
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Because the Enduro issues were apparently with being able to feed the GPU properly with data via CPU.
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Old 25-Oct-2012, 18:00   #4052
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Here's benchmark results using Medal of Honor Warfighter
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Old 25-Oct-2012, 20:36   #4053
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Originally Posted by Dave Baumann View Post
Yes the product listings at Newegg are already showing the bundle active on Tahiti (you can see the description of the bundle here), they just don't have the landing page up yet though.
Yeesh. If you assume 50 USD retail for those games. That makes the Powercolor only cost 99 USD, assuming someone wanted each of those games and didn't have them already.

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Old 26-Oct-2012, 00:10   #4054
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Originally Posted by ECH View Post
Here's benchmark results using Medal of Honor Warfighter
Nothing dubiously favouring AMD there and if anything the 6 series performance looks weak. Sli scaling looks to be exceptional as well so Nvidia must have been getting plenty of work done on the game too.
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Old 26-Oct-2012, 00:44   #4055
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Nothing dubiously favouring AMD there and if anything the 6 series performance looks weak. Sli scaling looks to be exceptional as well so Nvidia must have been getting plenty of work done on the game too.
Yes, and i like better this instead of see half framerate on the opposite brand..

Anyway keep in mind the HD6000 are tested with the 12.11 catalyst, who is really at this stade a beta/preview driver, who is specially for HD7000 cards. I dont even know if this driver have optimisation for this game when it come to older cards.
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Old 26-Oct-2012, 01:35   #4056
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I think AMD has given up on optimisations for the 6-series and below tbh. They might not admit it but to be frank it's exactly what they should be doing in their position.
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Old 26-Oct-2012, 01:37   #4057
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The same thought crossed my mind, but then again Trinity is based on a VLIW4 GPU, so they can't afford to completely stop optimizing for this architecture, unless generic or GCN-targeted optimization is sufficient to guarantee decent performance on VLIW4/5; I don't know.
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Old 26-Oct-2012, 01:50   #4058
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It has to be this way if the level of driver improvements they are getting are to remain.

Honestly I don't mind - my 6850 is 2 years old and considering how cheap a card of this class is, I'd rather they made the 7850 a more worthwhile upgrade through driver improvements instead of making my 6850 last another 6 months.

Noticing more and more that the 7770 has really overtaken it as well.
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Old 26-Oct-2012, 17:48   #4059
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Originally Posted by jimbo75 View Post
It has to be this way if the level of driver improvements they are getting are to remain.

Honestly I don't mind - my 6850 is 2 years old and considering how cheap a card of this class is, I'd rather they made the 7850 a more worthwhile upgrade through driver improvements instead of making my 6850 last another 6 months.

Noticing more and more that the 7770 has really overtaken it as well.
The 7770 was always going to overtake it. Roughly the same performance out of the gate on an arch with comparatively few driver optimizations vs an old arch that has had most of the driver optimizations done for it due to basically being a slightly smaller 5xxx?
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Old 26-Oct-2012, 23:55   #4060
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The 7770 was always going to overtake it. Roughly the same performance out of the gate on an arch with comparatively few driver optimizations vs an old arch that has had most of the driver optimizations done for it due to basically being a slightly smaller 5xxx?
I knew it would happen - I was just confirming that the 7770 truly is the faster card now (I believe it was ~10% slower in the majority of benchmarks on release). That's pretty good progress when you consider it, and when you consider the general lack of enthusiasm for the card to start with - though the high price was probably the main issue.
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Old 01-Nov-2012, 16:46   #4061
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I just read this review using the 7950 CF vs 660TI SLI. Looks like the 7950 CF won every benchmark. Then I read the conclusion .
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Old 01-Nov-2012, 17:05   #4062
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It's nothing new that SLI is superior to CF in terms of user experience. With AFR, fps are not telling the whole story. You can read this over and over again in multiple reviews, from multiple user reports. AMD should finally work this out with CF, but I wouldn't hold my breath.
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Old 01-Nov-2012, 19:41   #4063
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Originally Posted by boxleitnerb View Post
It's nothing new that SLI is superior to CF in terms of user experience. With AFR, fps are not telling the whole story. You can read this over and over again in multiple reviews, from multiple user reports. AMD should finally work this out with CF, but I wouldn't hold my breath.
Every bit of "extra smoothness" nVidia has increases input lag in the process
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Old 01-Nov-2012, 19:45   #4064
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I was under the impression that you could choose to "smooth" AFR in Nvidia's control panel but at the expense of a framerate hit?
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Old 01-Nov-2012, 19:53   #4065
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Every bit of "extra smoothness" nVidia has increases input lag in the process
That may be, but realistically it is not noticeable. I've been running SLI for a good 18 months now and the only thing that really adds noticeable input lag is vsync.

@jimbo75:

It is not known what this option does, as it is fairly new. Afaik the frame metering is done automatically in software (Fermi and earlier) and in software+hardware (Kepler).
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Old 01-Nov-2012, 21:53   #4066
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Although the review did show 7950 winning at higher frame rates nothing in the review showed AMD in a light where it needed to be at a certain frame rate. At least no specific game was pointed out causing issue. Also the 7950 is similarly priced or in some cases lower then what it was benched against. So you have 7950's offering higher frame rates and sold at a lower price point.

Last edited by ECH; 01-Nov-2012 at 23:04.
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Old 01-Nov-2012, 23:23   #4067
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Originally Posted by ECH View Post
Although the review did show 7950 winning at higher frame rates nothing in the review showed AMD in a light where it needed to be at a certain frame rate. At least no specific game was pointed out causing issue. Also the 7950 is similarly priced or in some cases lower then what it was benched against. So you have 7950's offering higher frame rates and sold at a lower price point.
Yes but [H] is sponsored by Galaxy and that supersedes everything else including reviewer impartiality.

@ Boxleitnerb - this is a year old but good article on both, and it touches on Nvidia's sli optimisations - http://www.tomshardware.com/reviews/...fire,2995.html

Quote:
We've run a number of other benchmarks and need to add, for the sake of fairness, that Nvidia's advantage is only evident if its driver is optimized for smooth frame rates rather than raw performance. The company takes certain apps, like synthetic benchmarks and commonly-tested games, and tweaks them to yield higher numbers at the expense of consistency.
I'm actually surprised that I didn't hear a lot more about that.

Overall, SLI had a slight advantage with two cards, but 3-way Crossfire appeared to almost eliminate microstutter completely.

Last edited by jimbo75; 01-Nov-2012 at 23:35.
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Old 02-Nov-2012, 04:36   #4068
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Originally Posted by jimbo75 View Post
@ Boxleitnerb - this is a year old but good article on both, and it touches on Nvidia's sli optimisations - http://www.tomshardware.com/reviews/...fire,2995.html

I'm actually surprised that I didn't hear a lot more about that.

Overall, SLI had a slight advantage with two cards, but 3-way Crossfire appeared to almost eliminate microstutter completely.
This article was poorly done and is very misleading. The 3-way Crossfire is clearly scaling badly which indicates a CPU bottleneck. When the cards are not fully loaded, it is completely normal that frametime consistency improves because then the CPU is the "clock generator" when it comes to releasing the frames at certain intervals, so to speak. Tom's completely failed to see this and drew the wrong conclusion. They also didn't present any more data, which I find very suspicious.

Example:
In Skyrim I had microstuttering with SGSSAA when my fps dropped to about 40-45. At that time the uGridsToLoad tweak that is very heavy on the CPU became popular and I tried it out. fps dropped below that previous threshold as did GPU usage, CPU load increased and the microstutter disappeared completely. I could have had the same result by adding a third (and fourth) card.
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Old 02-Nov-2012, 09:51   #4069
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I'm not really seeing this bad scaling in most of those benchmarks - nothing more than what I'd expect from AMD's drivers on Nvidia titles anyway (Metro and Mafia being the worst). Even then the author points out that the microstutter is best on the 3-way crossfire.

Quote:
Three-way CrossFire is very compelling in most games and benchmarks. However, driver issues reduce its performance to the level of a dual-GPU setup in a few applications. In those cases, the only remaining benefit of three-way CrossFire is better frame rate consistency in each of the tests we ran (admittedly, no small gain)
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Old 02-Nov-2012, 10:08   #4070
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I did not talk about the review as a whole but about the section where the Tri-Fire is discussed in regards to microstutter:
http://www.tomshardware.com/reviews/...re,2995-6.html

They only show Call of Juarez where 2 GPUs provide about 140fps and 3 GPUs about 160fps. This is clearly very bad scaling, most likely due to a CPU bottleneck. No other diagrams or data are presented on this matter except this one game.

The author confuses cause and effect. Not the reduced microstutter is the cause for reduced performance/scaling. Reduced scaling due to a CPU bottleneck is the cause for less microstutter. I have made some experiments on this by downclocking my CPU significantly which led do massively reduced microstutter in several games.
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Old 02-Nov-2012, 10:53   #4071
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They didn't show the stutter graphs for each game, however they have commented on them below the fps graphs.

Metro -
Quote:
Neither Nvidia nor AMD manage to avoid micro-stuttering in multi-GPU mode. Only the three-way CrossFire setup is more or less OK.
AvP -
Quote:
It takes a three-way or four-way CrossFire setup to approach the quality of Nvidia's SLI output.
Call of Juarez -
Quote:
Apart from the three-way and four-way CrossFire setups, which do provide solid performance and low levels of micro-stuttering, AMD's dual-GPU CrossFire implementation isn't impressing us. Nvidia emerges victorious here.
Mafia II -
Quote:
The three-way CrossFire setup is the overall winner if you want to keep stuttering to a minimum.
The poor scaling on the 3rd card is more likely explained as...poor scaling on the 3rd card. We've been seeing this from both companies for years. In the Tom's article the 3-way crossfire 6870's consistently score lower fps than the 580 sli (as you would expect), and consistently get noted as having lower microstutter - or it's at least 2 wins and 2 draws.

Last edited by jimbo75; 02-Nov-2012 at 11:02.
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Old 02-Nov-2012, 11:37   #4072
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Originally Posted by Kaotik View Post
Every bit of "extra smoothness" nVidia has increases input lag in the process
Which lag ?

If you are talking about Frame metering and purposly introduced averaging, then 20ms-20ms-20ms will feel smoother compared to 10ms-40ms-10ms.

If you are talking about input lag - input has nothing to do with rendering, and perceived input lag will again be more consistent in 1st case, and 2nd scenario will feel jerkier and not more responsive. Unless you magically chose to move your mouse inside that 10ms period.
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Old 02-Nov-2012, 12:03   #4073
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I dont really know if its the place for post this, but well, look like HSA gain an other valuable member and as it will surely touch future gpu acceleration.

http://www.pgroup.com/about/news.htm#54

Quote:
The Portland Group® (PGI), a wholly-owned subsidiary of STMicroelectronics and the leading independent supplier of compilers and tools for high-performance computing, today announced that PGI Accelerator™ Fortran, C and C++ compilers will soon target the AMD line of accelerated processing units (APUs) as well as the AMD line of discrete GPU (Graphics Processing Unit) accelerators. PGI will work closely with AMD to extend its PGI Accelerator directive-based compilers to generate code directly for AMD GPU accelerators, and to generate heterogeneous x64+GPU executable files that automatically use both the CPU and GPU compute capabilities of AMD APUs.
Quote:
"The PGI Accelerator compilers will open up programming of AMD APUs and GPUs to the growing number of HPC developers using directives to accelerate science and engineering applications," said Douglas Miles, director, The Portland Group. "Together with AMD, we are working to make heterogeneous programming easily accessible to mainstream C and Fortran developers, and to unleash the power of these devices."
"We look forward to working with PGI to ensure that through the use of standard compiler directives the full computational power of AMD platforms with integrated APUs can be easily tapped," said Terri Hall, Corporate VP, Business Alliances, AMD. "Engagements like this are key to expanding the developer ecosystem and the opportunities for AMD platforms."
(Indeed not the right place where put this... move it or delte it if needed )

Last edited by lanek; 02-Nov-2012 at 12:24.
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Old 02-Nov-2012, 14:02   #4074
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Originally Posted by boxleitnerb View Post
The author confuses cause and effect. Not the reduced microstutter is the cause for reduced performance/scaling. Reduced scaling due to a CPU bottleneck is the cause for less microstutter. I have made some experiments on this by downclocking my CPU significantly which led do massively reduced microstutter in several games.
I've noticed that it can be induced by changing the tRAS (Active to Precharge Delay) from it's predefined value or Command Rate from 2T to 1T. So it's not just the cpu from what I've experienced.
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Old 02-Nov-2012, 18:07   #4075
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Originally Posted by jimbo75 View Post
They didn't show the stutter graphs for each game, however they have commented on them below the fps graphs.

Metro - AvP - Call of Juarez - Mafia II - The poor scaling on the 3rd card is more likely explained as...poor scaling on the 3rd card. We've been seeing this from both companies for years. In the Tom's article the 3-way crossfire 6870's consistently score lower fps than the 580 sli (as you would expect), and consistently get noted as having lower microstutter - or it's at least 2 wins and 2 draws.

Without tangible data, these observations are not really insightful - I don't take their word for it. They should have posted detailed frametime graphs to back up their claims.

At least SLI is scaling very well with 3 GPUs - IF you apply proper demanding settings. If you only test with MSAA or worse, FXAA, don't expect miracles due to a CPU bottleneck at least in part of the benchmark scene. This is something that many if not all reviewers are doing wrong when benching SLI/CF.
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