If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#26 |
|
Senior Member
Join Date: Feb 2004
Posts: 2,439
|
Those videos are very educational for someone who was using an SNES at the time and had nothing resembling a modern PC. Thank you!
Do you plan to do Battle Arena Toshinden? I wonder how the extra character animates given he's using another character's moves... |
|
|
|
|
|
#27 | |
|
Junior Member
Join Date: Jun 2012
Posts: 21
|
Quote:
|
|
|
|
|
|
|
#28 | |
|
Mr. Upgrade
Join Date: Nov 2003
Location: Finland
Posts: 1,335
|
Quote:
How do you suppose I have time to sleep now? |
|
|
|
|
|
|
#29 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
|
|
|
|
|
|
#30 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
BTW some of my favs are
- Parhelia's broken Doom3. Apparently Matrox never fixed that. - Savage 3D doing Unreal with S3TC. Insane texture resolution. - 3DfxCity. I had to dig for this based on a old memory of it. It was a supposed precursor to VR website experiences. - NV1 Panzer Dragoon and Virtua Fighter - CL Laguna3D (RDRAM based) showing off its visual problems. - Rendition V1000 running RRedline-based Grand Prix Legends with edge antialiasing. |
|
|
|
|
|
#31 |
|
Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,130
|
my 3dfx favorite was the demo that shows side by side 30fps and 60fps, you can also choose 15fps.
this was great little stuff to showcase the voodoo2 and high framerates, voodoo2 really did bring us 60fps as long as the game was light enough and/or you had a decent CPU. the difference jumps at you, yet a decade later we still had the old tired meme of "the human eye cannot see more than 24fps", or 30fps depending on who you ask. my not favorite is showcasing of voodoo5's "motion blur" in quake 3. it works in a custom build of Q3test (a beta) and not in Q3 itself, it applies to ammo boxes and weapons only not the whole scene, and it doesn't have enough samples anyway. 3dfx's promise of brute force motion blur was bunk (we got nothing from it, not even 640x480 glquake kind of gaming) in the favs : - Quake 2, and Kingpin sharing the same engine : early 60fps gaming yet looking great. Soldier of Fortune, too. - Final Reality benchmark : it was fun to look at and ran on the terrible early GPUs. - Descent 2 and Terminal Velocity demos that came on a CD with the S3 Virge. looks like they were 640x480 with bilinear filtering. not compatible with later Virges. - Jedi Knight. ran great, huge environments, really worth playing and had CD Audio music that triggered sometimes. I did not know if it ran from the S3 Virge DX or from the Voodoo1. - Turok 2 : sorry, I played that one on the voodoo5 with 4x SSAA. smooth old graphics with high IQ, this felt like CGI from the 80s or a very high res Nintendo 64. nice animation when climbing ladders. this game didn't feel like all the quake 1/2/3 clones. - Quake 3 on a Laguna. yes, this ought to be a terrible card but I think what I was witnessing is Quake 3 on a Laguna, on a celeron 300 with 32MB ram. |
|
|
|
|
|
#32 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
Yeah the whole "eyeball can't see more than 30fps" is crazy. I used to run my CRT at 120Hz 640x480 occasionally to get massive framerate and incredible fluidity. But honestly 60Hz and 60fps is satisfactory to me.
BTW, my listing of favs was in reference to the videos I recorded for my YouTube page. Playlist link is a few posts up. I recorded a pile of retro 3D cards with a VGA capture card. It was a little project I worked on for VOGONS earlier this year. I primarily wanted to do the less talked about chips like the NV1 and Parhelia, and S3, SiS, Trident and Cirrus Logic stuff. |
|
|
|
|
|
#33 |
|
Senior Member
|
Anyone remember this benchmark?
I benched the frack out of my rusty Riva TNT back then with this one and only dreamed the day I would get it to run on a T&L accelerated GPU.
__________________
Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
|
|
|
|
|
#34 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
Yup I remember it. GL Excess comes to mind too now.
|
|
|
|
|
|
#35 |
|
Member
Join Date: Jun 2008
Location: Torquay, UK
Posts: 909
|
Still have all the exe of them plus XLR8R, Codecreatures, X-Isle (early Crytek demo from 2001), all 3DMarks and ATI Radeon demos
Some of them work in W7 x64 others *require* something not newer than W98SE! What's funny, I just checked size of my folder containing all the benchmarks (not only 3D) I've gathered over the years and it is 17.2GB in size! |
|
|
|
|
|
#36 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
I think it would be great to see Crytek recreate the old Jurassic Park: Trespasser game from many years ago using modern technology. X-Isle makes me think of that.
|
|
|
|
|
|
#37 |
|
Darlek ******
Join Date: Jun 2004
Posts: 9,486
|
Damm you I keep trying to forget about that extensible arm....
__________________
Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
|
|
|
|
|
#38 | |
|
Senior Member
|
Quote:
__________________
Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. Last edited by fellix; 15-Sep-2012 at 01:20. |
|
|
|
|
|
|
#39 |
|
Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,130
|
I remember reading the Volari V3 was good, unlike the others. that's because it's a Trident.
So I found your Matrox Parhelia video, and the link to all the others you've made. Wow, there's lot of nice stuff with even quake 3 on voodoo1. with the Parhelia on doom 3 I wonder which renderer you were using. From what I know the generic ARB2 mode requires pixel shaders 2.0 level, then specific codepaths for older cards (NV10, NV20, R200), then a crappy ARB generic renderer with no features except shadows. so, it looks to me the Parhelia doesn't meet requirements to run without question, and didn't get the same special treatment as the ATI and nvidia cards, because of no market. it seems to get some normal mapping on visages and hands, though, I don't know why. |
|
|
|
|
|
#40 | |
|
Senior Member
Join Date: Oct 2002
Posts: 2,433
|
Quote:
I'm not sure though if it's just because of no market, the parhelia supposedly exposed its fragment shaders via GL_MTX_fragment_shader but I don't think matrox ever told anyone how this extension actually worked |
|
|
|
|
|
|
#41 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
There are some posts around on the old MURC forum that hint at Parhelia OpenGL being a disaster at the time. Maybe posts here for that matter. I did some searching months ago for info about why Doom3 is as it is on the Parhelia. John Carmack also had a .plan or two with some remarks about Parhelia performing very poorly and there was a vibe that he wasn't going to bother with it.
That arm could heave barrels and stuff all by its lonesome. Astonishing. |
|
|
|
|
|
#42 |
|
Junior Member
Join Date: Jun 2012
Posts: 21
|
A bit overdue, but here is a new video. Not Tomb Raider (due to various issues with the ATI version), so I did Assault Rigs for the ATI 3D Rage.
https://www.youtube.com/watch?v=uZna...s&feature=plcp |
|
|
|
|
|
#43 | ||
|
Junior Member
Join Date: Jun 2012
Posts: 21
|
Quote:
|
||
|
|
|
|
|
#44 |
|
Senior Member
Join Date: Feb 2004
Posts: 2,439
|
Thanks.
|
|
|
|
|
|
#45 |
|
Darlek ******
Join Date: Jun 2004
Posts: 9,486
|
Going from software 256 colour to 16bit colour hardware accelerated with filtering (unless you have a mystique
__________________
Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
|
|
|
|
|
#46 | |
|
Senior Member
|
Quote:
__________________
Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
|
|
|
|
|
|
#47 |
|
Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,130
|
one game that really impressed me was Screamer 2 demo, in 320x200 16bit.
I wish I had gotten the full version. |
|
|
|
|
|
#48 |
|
Darlek ******
Join Date: Jun 2004
Posts: 9,486
|
It ran at 640x480 under glide
__________________
Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
|
|
|
|
|
#49 | |
|
Member
Join Date: Jun 2008
Location: Torquay, UK
Posts: 909
|
Quote:
First played it on my friends AMD 486DX2 80MHz with VESA VGA card (cirrus logic). It was choppy as hell but very impressive. Then he upgraded to PCI S3 Trio64 1MB and the game transformed into fluid 30+ FPS |
|
|
|
|
|
|
#50 |
|
Senior Member
|
I played this one too, but can't really remember on what machine. I think it was one of my Cyrix 6x86 builds back then when those were briefly very popular CPUs. No recollection on the performance, though.
__________________
Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|