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#3001 | |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,142
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My little idea : there aren't really two pools nor different memory, but say there are two 64bit or 32bit ddr3 controllers. All data is interleaved on all chips (because it's how you get high bandwith). but when going stand by, all game data is discarded ("hibernated" on flash if you need it) ; all OS data that resided on memory chips 2 and 3 get copied to chips 0 and 1. You can now deactivate one of the controllers and half the memory chips. Then stand-by function can be serviced by one underclocked PowerPC core. Memory can be slowed down and undervolted as well. This could explain the plain 1GB + 1GB split, say the memory is cut in 4KB pages or byte blocks, "O" stands for OS and "G" stands for game data : Code:
chip 0 | chip 1 | chip 2 | chip 3 -------+--------+--------+------- O1 | G1 | O2 | G2 G3 | O3 | G4 | O4 copy stuff around and spin down, so to speak : Code:
chip 0 | chip 1 -------+------- O1 | O2 O4 | O3 Last edited by Blazkowicz; 15-Oct-2012 at 21:59. |
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#3002 |
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#3003 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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Interesting idea, although the 50/50 RAM split wouldn't favour this system. eg. In the case of 75% used for game and 25% for OS, the same game content could be copied out and the OS stuff migrated to two chips. As long as the OS can fit into two chips, your plan could be supported, placing an upper limit of 1GB on the OS, but no upper limit on game size.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#3004 |
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Junior Member
Join Date: Nov 2006
Posts: 206
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Yeah, thats what I thought. The chips on the top are more square and larger in width than the ones on the side. Perspective should have made them more rectangular and shorter because of the tilt and distance. But they are not. However, looking at it again, I forgot that the chips on top are also not flat on the board, and what I can be calculating in could be their height... the compression of the photo doesn't help. Well maybe its safer to assume all four are the same size after all. Anyway, now you are assuming the four chips each are 512MB of DDR3? So you think there is no substantial amount of RAM on the MCM itself? |
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#3005 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,030
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Nothing really revolutionary or anything revealed here, but better than nothing:
Wuublet video screen latency 1/60th of a second, says Rayman developer.
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#3006 | |
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Member
Join Date: Nov 2006
Posts: 229
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#3007 | |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,373
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![]() When you zoom in the illusion disappears!! You can still zoom more in the link by pressing the magnifying glass http://www.aijaa.com/DQ40J5 I tried to crop the chips with paint. It's not perfect, but it's good enough. http://aijaa.com/Lj2Tf3 The chips are identical.
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw |
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#3008 | |
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Member
Join Date: Jul 2012
Posts: 225
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Quote:
Yeah part of the problem was that someone on GAF used photoshop to try and fix the perspective - but it ended up scewing the shape of the RAM chips. Alot of people saw that picture and thought it was the original (myself included) and in that altered pic they are obviously different shapes. In the original pic however, as shown above, they are clearly the same chips. |
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#3009 |
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Member
Join Date: Mar 2009
Posts: 164
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I wonder how much money will AMD make by selling/licensing this GPU design for nintendo?
I'm asking that because of the strong news about the bad financial state of AMD, and consoles could play a important role for them... |
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#3010 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,738
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ATi has always been fine, AMD on the other hand, has had ups and downs, and more downs than ups these years.
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So many things to do, and yet so little time to spend... |
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#3011 | ||
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Junior Member
Join Date: Nov 2006
Posts: 206
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Im still curious to Renesas's role with the WiiU MCM.
Ive been stating that they might be supplying the RAM, based on an article I read. But what if they are supplying the DSP? Maybe something like this: Quote:
Quote:
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#3012 |
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Junior Member
Join Date: Nov 2006
Posts: 327
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The SH-4 was the CPU of the dreamcast.
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#3013 |
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Member
Join Date: Nov 2006
Posts: 229
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Renesas still has fabs and they know a thing or two about eDRAM - my guess is they manufacture the GPU.
Last edited by wsippel; 20-Oct-2012 at 19:30. |
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#3014 |
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Junior Member
Join Date: Nov 2006
Posts: 206
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#3015 |
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Member
Join Date: Jan 2006
Location: France
Posts: 197
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A lot of tweaks but I don't know if it's major things or not :
http://documentation.renesas.com/doc...b0003_sh4a.pdf 1.2 Changes from SH-4 to SH-4A
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- I'm french. Sorry if you don't understand what i say - |
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#3016 |
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Registered
Join Date: Oct 2012
Posts: 6
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So what of those AMD emails regarding the GPU being an e6760?
There were three of them. One from a spaniard forum, one from gaf, and one from gbatemp. Either they were all fake and the second two just copied the original, or AMD tech support was saying things it wasn't supposed to. Either way, does Iwata's teardown of the console shed any light on things |
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#3017 | |
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yes, i'm drunk
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Quote:
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#3018 |
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Registered
Join Date: Oct 2012
Posts: 6
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#3019 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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Complicated.
There's zero chance of some tech support guy being read into a hardware contract with a third party for a couple of reasons. First the specs of these things are meant to be secret so they just don't tell everyone, secondly AMD doesn't provide tech support for consoles even if they contain their hardware. So if the email is real (really from AMD and not a fabrication) It was just some guy who doesn't have a clue replying anyway. |
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#3020 | |
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Member
Join Date: Jul 2012
Posts: 225
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Quote:
They weren't fake, I tried it myself and got a similar response (also posted it on gaf) But you're right, theres no reason at all to believe a customer services rep from AMD would have any information on the innards of the WiiU. I'm not sure why they said what they said, but I'm sure it wasn't based on any facts. However, I also beleive that that will be the GPU which is most similar to GPU7 (wii u GPU) in terms of power/watt ratio and features when all is said and done. Just imho. |
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#3021 |
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Member
Join Date: Jul 2012
Posts: 225
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So, interesting tidbit from wsippel over on GAF (not sure if its already known or not): WiiU has a multicore ARM aswell as the main PPC processor.
That pretty much (potentially) frees up the main CPU from OS related tasks, no? Edit: Sorry, not really GPU related at all... Last edited by TheLump; 23-Oct-2012 at 14:23. |
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#3022 | ||
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Senior Member
Join Date: Feb 2002
Posts: 1,865
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Since the thread has stalled a bit, I'd like to reintroduce eDRAM as a topic.
Quote:
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Ports of software developed on other platforms is likely to under utilize the eDRAM (or even not use it at all!), since it encourages a way of doing things (lots of read-modify-write passes) that is a bad model when bandwidth is more limited. To some extent the same goes for upcoming multi platform titles - lowest denominator coding will penalize the eDRAM approach of Nintendo. You don't do a custom design with it's associated issues to reach parity with a more traditional way of doing thing at a given cost in R&D, gates and power. It has to be decidedly better than the more straightforward approach to justify itself. So what I'm missing is an in depth discussion about how the speculated amount of eDRAM would affect what techniques you could use, what the the gains would be, then how targeting multiple platforms might compromise what you can do, and so on and so forth. I can't believe Nintendo would have chosen that path if they didn't feel certain the gains would be substantial. Otherwise they could have saved themselves the risk by spending their budget elsewhere, or simply saved time, money, power and gates and dropped eDRAM entirely from the GPU. Shifty made a valiant effort to get a good thread going on eDRAM back in January, but it got bogged down in the shortcomings of the XBOX360 implementation. A fresh take would be appreciated. |
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#3023 | ||||
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Junior Member
Join Date: Sep 2012
Posts: 19
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Since not much activity has been happening in this thread, I'll take the opportunity to point out some statements I noticed in the DF analyses of the Wii U, and, hopefully, encourage some discussion.
In this article, Richard made some interesting statements. Like: Quote:
Quote:
Quote:
Moving on to this older article, I don't think anybody commented on this statement. Quote:
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#3024 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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Quote:
Quote:
The only reason I can see for an asymmetric core would be cheapening out. Apart from an asymmetric cache, I don't believe the CPU design is asymmetric.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#3025 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,030
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512k L2 isn't terrible, if that's what the "sugar-free" cores are equipped with; current intel desktop CPUs only have 256k, and the need for the L3 they're paired with is generally due to the bloated nature of today's desktop and server software.
This probably is the least point of concern about the wuu's hardware, IMO, along with things like the number of USB ports etc (which is surprisingly generous akshully.)
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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