Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 15-Oct-2012, 20:26   #51
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
Default

Quote:
Originally Posted by Rodéric View Post
nah it just generates a table of random numbers probably refreshed every now and then.
The same seed for whatever number generator would do that, although they'll want to randomise each game or somesuch otherwise you could have the same encounters panning out the same way on each playthrough (assuming identical choices by the player). I suppose it is necessary to avoid really extreme cheating by reloading over and over until you make that low-chance headshot, but it doesn't solve the issue of reloading and changing tactics.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline   Reply With Quote
Old 15-Oct-2012, 21:04   #52
Rodéric
a.k.a. Ingenu
 
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,726
Default

Quote:
Originally Posted by Shifty Geezer View Post
The same seed for whatever number generator would do that, although they'll want to randomise each game or somesuch otherwise you could have the same encounters panning out the same way on each playthrough (assuming identical choices by the player). I suppose it is necessary to avoid really extreme cheating by reloading over and over until you make that low-chance headshot, but it doesn't solve the issue of reloading and changing tactics.
Not sure about the seed I remember reloading the same game a few times and getting different results for an interception...

If they want to go through the hassle of reloading many times, why not let them ? (It's only a game...)
__________________
So many things to do, and yet so little time to spend...
Rodéric is offline   Reply With Quote
Old 15-Oct-2012, 21:18   #53
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
Default

I don't disagree with that sentiment. I'm all in favour of letting players 'cheat' games as long as they don't mess other people about. I once played XCOM having hex-edited the weapon stats to give rifles a 255 damage (and Blaster Bombs only went as high as 200!). When there are online leadboards and the like, cheating is probably to be discouraged.

But this may not have even been a design decision, because they haven't solved the issue in other ways. Then again, I suppose a fixed random number sequence means they must be saving the random number seed. I simple test starting two games and playing the same level exactly the same way should reveal if there's a fixed seed for everyone or a different one per playthrough, and if the latter, I can only assume it's to stop forcing random outcomes.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline   Reply With Quote
Old 17-Oct-2012, 13:23   #54
mrcorbo
Foo Fighter
 
Join Date: Dec 2004
Posts: 1,487
Default

Tom Chick wrote a dual-perspective review of XCOM featuring his 2012 self and his 1994 self. It fits perfectly with the discussions we've had here.
__________________
My 3D Odyssey:
TNT->GeForce256->GeForce2 GTS->GeForce 3->GeForce 4200 Ti->Radeon 9800SE(softmod)->GeForce 6600GT->Radeon X1800XL->Geforce 8800GT ->Radeon HD 4870->Radeon HD 6970 *Now Playing*
mrcorbo is offline   Reply With Quote
Old 17-Oct-2012, 20:12   #55
Kaotik
yes, i'm drunk
 
Join Date: Apr 2003
Posts: 4,801
Send a message via ICQ to Kaotik
Default

Aaahhhahhaaa at the final turn of my first playthrough

All was well, I had well positioned troops before triggering the final ethereals - I then activate the last fight, first shoot off (accidently though, was too trigger happy as I was supposed to fire at the main-ethereal) one of the elite mutons, then miss couple times on the main-ethereal, get one good hit on it, MC the second elite muton with the last remaining unit (got 5 there, and 1 flying SHIV which sadly got destroyed earlier in the fight)

So, alien turn - the 2nd ethereal uses some mega-mind-fry on the MC'd muton, killing it - one of my snipers panics and shoots the main-ethereal dead on alien turn. game over, I win

__________________
I'm nothing but a shattered soul...
Been ravaged by the chaotic beauty...
Ruined by the unreal temptations...
I was betrayed by my own beliefs...
Kaotik is online now   Reply With Quote
Old 18-Oct-2012, 10:21   #56
Rodéric
a.k.a. Ingenu
 
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,726
Default

http://xcom.nexusmods.com/mods/7

Activate some hidden features in the game, not sure whether I'll restart yet again because of that, but maybe for another one later...
__________________
So many things to do, and yet so little time to spend...
Rodéric is offline   Reply With Quote
Old 18-Oct-2012, 11:25   #57
Kaotik
yes, i'm drunk
 
Join Date: Apr 2003
Posts: 4,801
Send a message via ICQ to Kaotik
Default

The "second wave" is supposed to be for second playthrough, and should be available later officially after a patch
__________________
I'm nothing but a shattered soul...
Been ravaged by the chaotic beauty...
Ruined by the unreal temptations...
I was betrayed by my own beliefs...
Kaotik is online now   Reply With Quote
Old 18-Oct-2012, 13:13   #58
Rodéric
a.k.a. Ingenu
 
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,726
Default

Ah I see.
Well they have a tool to let you change a number of things in the game, including having a chance to spot UFO before they carry on their missions so you might not have the pick 1 on 3 choice, although that makes the game a little harder since spotting them increases terror ^^

Also Satellites are amusingly the most time consuming item to build in the game, higher than even something like the firestorm...


I may give a shot at modifying the game, to turn the %chance to hit into %damage instead.
(But that is more involving than changing an data text file.)
__________________
So many things to do, and yet so little time to spend...
Rodéric is offline   Reply With Quote
Old 18-Oct-2012, 13:33   #59
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
Default

Quote:
Originally Posted by Kaotik View Post
The "second wave" is supposed to be for second playthrough, and should be available later officially after a patch
Is this for console do you know? Why isn't it currently activated for second playthroughs? Not even time to bug-test I guess, given that some aspects are bugged.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline   Reply With Quote
Old 18-Oct-2012, 17:22   #60
Kaotik
yes, i'm drunk
 
Join Date: Apr 2003
Posts: 4,801
Send a message via ICQ to Kaotik
Default

No idea, but I'm quite sure it was at least unofficially confirmed, probably just lack of time to test I suppose.
__________________
I'm nothing but a shattered soul...
Been ravaged by the chaotic beauty...
Ruined by the unreal temptations...
I was betrayed by my own beliefs...
Kaotik is online now   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 02:08.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.