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#51 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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The same seed for whatever number generator would do that, although they'll want to randomise each game or somesuch otherwise you could have the same encounters panning out the same way on each playthrough (assuming identical choices by the player). I suppose it is necessary to avoid really extreme cheating by reloading over and over until you make that low-chance headshot, but it doesn't solve the issue of reloading and changing tactics.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#52 | |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,726
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Quote:
If they want to go through the hassle of reloading many times, why not let them ? (It's only a game...)
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So many things to do, and yet so little time to spend... |
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#53 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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I don't disagree with that sentiment. I'm all in favour of letting players 'cheat' games as long as they don't mess other people about. I once played XCOM having hex-edited the weapon stats to give rifles a 255 damage (and Blaster Bombs only went as high as 200!). When there are online leadboards and the like, cheating is probably to be discouraged.
But this may not have even been a design decision, because they haven't solved the issue in other ways. Then again, I suppose a fixed random number sequence means they must be saving the random number seed. I simple test starting two games and playing the same level exactly the same way should reveal if there's a fixed seed for everyone or a different one per playthrough, and if the latter, I can only assume it's to stop forcing random outcomes.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#54 |
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Foo Fighter
Join Date: Dec 2004
Posts: 1,487
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Tom Chick wrote a dual-perspective review of XCOM featuring his 2012 self and his 1994 self. It fits perfectly with the discussions we've had here.
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#55 |
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yes, i'm drunk
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Aaahhhahhaaa at the final turn of my first playthrough
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#56 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,726
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http://xcom.nexusmods.com/mods/7
Activate some hidden features in the game, not sure whether I'll restart yet again because of that, but maybe for another one later...
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So many things to do, and yet so little time to spend... |
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#57 |
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yes, i'm drunk
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The "second wave" is supposed to be for second playthrough, and should be available later officially after a patch
__________________
I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#58 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,726
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Ah I see.
Well they have a tool to let you change a number of things in the game, including having a chance to spot UFO before they carry on their missions so you might not have the pick 1 on 3 choice, although that makes the game a little harder since spotting them increases terror ^^ Also Satellites are amusingly the most time consuming item to build in the game, higher than even something like the firestorm... I may give a shot at modifying the game, to turn the %chance to hit into %damage instead. (But that is more involving than changing an data text file.)
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So many things to do, and yet so little time to spend... |
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#59 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Is this for console do you know? Why isn't it currently activated for second playthroughs? Not even time to bug-test I guess, given that some aspects are bugged.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#60 |
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yes, i'm drunk
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No idea, but I'm quite sure it was at least unofficially confirmed, probably just lack of time to test I suppose.
__________________
I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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