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#1 |
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Senior Member
Join Date: Feb 2004
Posts: 2,448
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I guess this goes here, rather than create a new thread.
Looks like the PC version of Doom 3: BFG Edition is all fucked up. The graphics options are nearly non-existant, FOV's locked unless you enable the console with a steam command line switch, and the textures are blurry as fuck. Oh, and it's glitchy on AMD cards, running incredibly slow. Who knows who's to blame for that one, but given it's across multiple cards and driver versions, and Doom 3 came out over a half decade ago, I think it's on Id's shoulders... ModNote: Thought it should have its own thread anyway just to keep things clean. |
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#2 |
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
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There's no need for graphics options, its 8 years old. You couldn't change fov without the console in the original either, and I think it's just the brighter environment bringing out the poor textures.
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#3 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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Just watched the trailer, optimised for xbox360 and ps3 in other words optimised for systems very similar to what the game was released on, whats the point of that...
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#4 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,668
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I wonder myself...where is the clue? Where is the achievement...
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I bid farewell with a rebel yell... |
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#5 |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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According to a few people on overclock.net the re-release looks worse then the original!.
It also doesn't seem to support Sikkmod and Wulfruns texture packs either, which flat out sucks!! This is how I had the original looking ![]() ![]() Words can not describe how awesome that looks in motion with 4xSGSAA.
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#6 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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Quote:
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#7 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
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#8 |
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member
Join Date: Feb 2002
Posts: 7,509
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The Doom3 engine is also a fillrate hog and both consoles are sort of limited on that front.
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My opinions do not represent that of my employer blah blah etc. |
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#9 |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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Doesn't this re-release run on IDTeh 5?
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#10 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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It's basically IdTech4 with some things bolted on from 5. The lighting and shadow model are largely what make IdTech4 anyway, which is what Doom 3 is all about.
They didn't mention as to what Tech5 stuff they put in though: Quote:
If I had to guess, it's probably more related to the console-side optimizations they learned from Rage as well as *ahem* auto-save (as disruptive as it seems to be) + loading?. Wonder if the particle/transparency system was updated. Can the .pak's be opened to compare the shaders?
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#11 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,034
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It doesn't seem to be released in europe yet. It's not even in the "coming soon" list in the Steam client, not sure WTF is up with that. Why the devil wouldn't they want people to know the game's coming...?
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#12 |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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Seems like this D3 re-release is nothing more then a cash cow to try and rake back some of the money they lost on RAGE....
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#13 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,428
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Quote:
For instance, the whole ground in this picture: http://i.imgur.com/xJkVf.jpg Aside from that I would like to see some direct feed photos like those used in the Digital Foundry articles, always fascinating stuff. For now my eyes only see a fabulous game that runs at 60 fps on my console. IRL, you would never know it looking at me because I try to be the picture of calm while I am waiting for this game, but inside, I'm raging.
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#14 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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Quote:
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") |
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#15 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,428
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Quote:
I was about to re-buy Doom 3 for the PC a couple of months ago, especially because there was a similar bundle than the games included with Doom 3 BFG Edition on Steam that looked interesting. There is a market for this game because it doesn't get old. Apart from the technical improvements, the game is interesting because it also includes gameplay changes. As for the money thing... I think the most plausible theory is what Laa-Yosh mentioned time ago. That they need all the financial resources they can get in the mean time while they complete Doom 4. So launching a masterpiece series like Doom as of currently on consoles makes sense, especially for those who missed this fine game the previous generation either on consoles or the PC. It's like we can run it fully upgraded on consoles now.
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Powered by ATi. Sophie Ellis Bextor is sheer love. |
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#16 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,428
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Quote:
Because if so I would like to have a PC-like option mod included in the console game to change that feature. That would be a much-needed feature. iirc, the flashlight casted shadows on the Xbox 1, so why not now? If that rumour is true, I wonder if it has something to do with allowing the player to use the weapon and the flashlight at the same time, because of the added fireworks affecting the shadows, thus increasing the processing power needed. And you know how *fragile* consoles are in that sense. Besides that, in the hypothetical situation this was the cause, they could allow the flashlight cast shadows when selecting the option to play like the original -meaning no weapon + flashlight at the same time-. The use of light and shadows was one of my favourites features of Doom 3, and I remember using the flashlight a lot on the original Xbox just to see how the shadows changed. It was a feature that set Doom 3 apart from other games of the time.
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Powered by ATi. Sophie Ellis Bextor is sheer love. |
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#17 |
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Senior Member
Join Date: Sep 2008
Posts: 1,880
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^The flashlight actually didn't cast shadows on the Xbox 1 version either.
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#18 | |
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Naughty Boy!
Join Date: Mar 2009
Location: Liverpool
Posts: 2,980
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Quote:
Do people actually find that good looking ? I guess common sense doesn't strikes for some people. Everybody hates flat looking ground but it's also probably the last place to spam POM shaders....cause the use should be sensible & realistic too.
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#19 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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Who told you that
Quake 4 NO Prey NO Wolfenstein NO Brink NO
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#20 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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Yeah they are all limited to 60fps, not 30.
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#21 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,428
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Quote:
But I'd swear I saw the Xbox version casting shadows when using the flashlight. I completed the game a few times on the original Xbox, but it was 7 years ago, before I purchased the 360. And there was this particular scene that has remained etched on my memory, where I think I was using the flashlight. It happens during the first minutes of the game, iirc. There is a computer terminal and a technician -or was it a demon?-, and some kind of flux pipes, a couple of columns, and an air vent at floor height. The mental image I keep is that I was using the flashlight and the shadows of the column moved around on the surrounding walls depending on the angle the light was coming into contact with the column.
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Powered by ATi. Sophie Ellis Bextor is sheer love. |
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#22 | |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
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Quote:
A way to introduce console fanboys to Doom before they release Doom4. It is "cheap" advertising. So cheap it makes them a bit of money
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#23 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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Not if it totally turns off "console fanboys" in the process. I doubt this re-release will be that well received. iD are deluding themselves if they think their simplistic gameplay design, dated visuals, and repetative play are going to sway modern gamers. Sometimes I feel like iD is arrogant enough to think that just because it's an iD game or a Doom game that people will flock to buy it. I think that time has long since passed.
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#24 | |
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Member
Join Date: Oct 2007
Posts: 638
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Quote:
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#25 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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