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#26 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,571
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Looks like I might have to make a return to PC gaming for the first time in 12 years. Wing Commander is one of my favorite series of all time. Oh lord, I don't think I can afford to get a PC & a Xbox 720. Oh the memories of playing Wing Commander with a flight stick. One good thing is I'll have about 2 years to save my money.
Tommy |
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#27 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
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Looks stunning! That space carrier is pretty much the sexiest 3d model in a video game I've ever seen, in fact it almost approaches the Prometheus ship. I'm meditating on what a Macross game would look like using this engine.
The only downside is the piss poor explosion in the end, but that could simply be a placeholder. |
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#28 | |
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Member
Join Date: Mar 2004
Posts: 751
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Quote:
Things normally break off and render something broken instead of plainly exploding.
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Never Argue With An Idiot. They'll Lower You To Their Level And Then Beat You With Experience! |
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#29 |
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Member
Join Date: Oct 2004
Posts: 699
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Finally..
Really hope this will rejuvenate the genre. |
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#30 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,488
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Thats a win.......
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#31 |
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Senior Member
Join Date: Jan 2003
Location: en.gb.uk
Posts: 1,548
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Ufff. I don't know what to think. For a prototype the graphics look rather good.
I like that the idea is for a multiplayer game (hopefully massively multiplayer, like EVE?) because IMO this is the only way to have a truly open-ended game, ie. with proper politics and emergent behaviour (stuff happens that even the devs haven't thought of, and haven't been designed and scripted in some committee meeting). I was a bit worried about the funding - we've all seen so many times games that promise everything at the outset, only to see the dream run into the brick-wall of financial reality. The other thing that bothered me, strangely, was the way he went on about the small details like the thrusters and that jazz. Seemed a little bit too detail-oriented for someone trying to sell a game with massive scope, though maybe this is understandable given the scope of the prototype. Anyway I'm looking forward to this game, it will be nice to see something designed without the constraints of the console.
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2+2 is not a matter of opinion. |
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#32 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,598
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Quote:
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I bid farewell with a rebel yell... |
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#33 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,488
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To satisfy your immediate space sim needs
Diaspora - its free the Gaming Gods cannot understand why you dont have this
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#34 | |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,727
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Got e-mail from them (newsletter):
Quote:
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So many things to do, and yet so little time to spend... |
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#35 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,598
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Cool! I have to check this out! Looks great!
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I bid farewell with a rebel yell... |
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#36 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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I flushed some money in Roberts' direction. This is my first donation to one of these projects but considering this is like my favorite genre of old, and Chris talks up a storm, and the demo is sweet, I couldn't resist being potentially helpful.
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#37 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,488
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Check out my old spacesim thread for many more free spacesims
including wing commander and babylon 5 http://forum.beyond3d.com/showthread...hlight=Babylon
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#38 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
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Not sure why that video instills so much confidence. They have fans in the front of space craft. What are they blowing around in a vacuum? They have flaps on the space craft. Too much copied from an aircraft carrier that makes no sense. Anyway a tad annoying to me. Unless they are designed for atmospheric maneuvers.
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You bought horse armor didn't you? |
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#39 | |
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Senior Member
Join Date: Mar 2008
Posts: 4,917
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Quote:
Anyway i wish there was a donation above $60 but under $125 that gets you the better ship but no usb stick. |
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#40 |
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Senior Member
Join Date: Jul 2008
Posts: 2,146
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Just did the $60/48€ pledge.
It's the first pledge I've done in my life, because I think this game will be really good, no matter when it comes out, and I want the evil execs from some publishers do rot in hell. |
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#41 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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Anyone here play Starlancer? I never did. Reviews pegged it as somewhat mediocre. Worth playing?
Wing Commander 3 and 4 did atmospheric combat. Freelancer and Privateer at least have you auto landing on planets. But yeah of course it's not realism. It's WW2 in space like Star Wars. Independence War 2 was the most realism oriented game AFAIK, at least from the spaceflight physics angle. |
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#42 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,488
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Ive got starlancer, very much a wing commander clone but with a similar back story to freelancer although not as good as prophecy
my main problem was your wingman would engage bandits but nothing else, they wouldnt help you with the mission Tachyon came out at about the same time and was better... If you want a space-sim first would be freespace but if you want something hardcore and challenging and I dont use that word lightly you should try Independence war 1 ps: if you want free see my above post try the babylon project (mod but its standalone fs2 not needed) want multiplayer Alleigence
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#43 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,488
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Dont forget StarShatter has been open sourced by its creator
grab it here : http://www.hard-light.net/forums/ind...?topic=80935.0
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#44 |
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Remember
Join Date: Aug 2003
Posts: 2,031
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Last edited by Zaphod; 18-Oct-2012 at 22:46. |
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#45 |
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member
Join Date: Feb 2002
Posts: 7,484
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They're literally a few thousand bucks away from 2 million (combined with the Kickstarter fund) and still have 15 days on the official site and 25 on KS. Seems like it is going to happen!
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My opinions do not represent that of my employer blah blah etc. |
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#46 |
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Ecce homo
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The additional pages with info on the weapons and ships sounds very Privateer-ish, which is a good thing. I really enjoyed reading the details on ship hulls, different shield types, hard points for weapons, options to protecting your cargo full of illicit goods from being screened by patrols, etc. I might have to Kickstart in at $125 for the Freelancer.
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#47 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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#48 |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,693
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They've announced stretch goals on Kickstarter, which is a bit weird for a game that literally still depends on separate, private funding to ever actually get made.
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#49 | |
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Member
Join Date: Aug 2009
Posts: 833
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Quote:
They will be basically hire more people sooner and thats its about. |
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#50 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Fired in 30 bux.
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