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#2901 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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mmhm... well, FWIW, the new Tekken Tag 2 trailer still exhibits that dynamic scaling implementation.
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#2902 | |
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Member
Join Date: Nov 2006
Posts: 229
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#2903 |
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Junior Member
Join Date: Nov 2006
Posts: 206
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So... about eDRAM.
Takeda: First of all, adoption of a multi-core CPU for the first time. By having multiple CPU cores in a single LSI chip, data can be processed between the CPU cores and with the high-density on-chip memory much better, and can now be done very efficiently with low power consumption... ...The GPU itself also contains quite a large on-chip memory. So, I had asked in an earlier post if eDRAM was split, or pooled. It looks like, to me, that they split it. It does sound like the GPU will have more eDRAM then the CPU. |
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#2904 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
Quote:
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2905 | |
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Junior Member
Join Date: Nov 2006
Posts: 206
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No matter how great the numbers are that you can boast, can you only draw that out under certain conditions, or can you actually draw out its performance consistently when you use it? Insisting on the latter way of thinking has always been at the root of hardware and system development at Nintendo. Thats why they probably can't talk about performance numbers. Because they will lose that battle to due their design approach. But it doesn't mean they won't be able to produce games of the same calibur as SONY or MS. That's why I will say, I highly doubt PS4 or Durango will produce a game that will blow Nintendo's best WiiU game out of the water by the end of the generation. |
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#2906 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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It'll be extraordinary for MS or Sony to produce a console with such tiddly components as Wii U is using. That won't be a conventional console. We can comfortably consider that Wii U will be like Wii was this gen compared to next-gen - souped-up last gen hardware that is no rival for the performance of the other two. Nintendo's PR comments are as worthless in that respect as all the other PR we get (and I don't understand why you continue to place faith in it as meaningful).
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2907 |
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Junior Member
Join Date: Jun 2012
Posts: 22
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Don't know how reputable this site is but they seem to offer some good analysis
http://www.extremetech.com/gaming/13...ibmamd-cpu-gpu |
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#2908 | |
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Senior Member
Join Date: Jul 2008
Posts: 2,157
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No? Kthxbye |
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#2909 | ||
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Junior Member
Join Date: Nov 2006
Posts: 206
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If you mean cache shared between the CPU and GPU, then no.
Clearly he states the CPU has on chip memory, as well as the GPU. Quote:
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#2910 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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It does have a density & power advantage - smaller chip.
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#2911 | |||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
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That is: CPU - 2 MB eDRAM L2 cache shared between three cores GPU - 32 MBs eDRAM workspace Quote:
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2912 | |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,141
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nice try There's certainly potential but issues as well. cheap phone with Android 2.3, cheap phone with Android 4.1, former high end phone stuck with Android 2.2, high end phone with Android 4.0 : have fun making an AAA title (or AA or A), choose a subset to support among those platforms, market the game to people who can run it and have a controller and do something other than phone, SMS, timer, failbook in the first place. You get down to < 1 million users not 500 millions. Unless this is really caught up by lotsa people in more than one country. |
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#2913 |
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Member
Join Date: Dec 2006
Location: France
Posts: 671
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If Nintendo speak of 4AA at 720p The edram is probably in the 12Mo range? 16 Mo max? No need of 32Mo, if natif 4AA1080p is not the target?
And with a good scaler like, on 3.6, the visual in 1080p is largely good for the target audience. |
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#2914 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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In response to Al's deleted post (you cannot hide from me!)
The eDRAM latencies is something I looked up but couldn't find. Is eDRAM slower than SRAM? My assumption is 'yes' explaining why it hasn't seen wider use - otherwise it offers smaller and more power efficient at the same speed. Given Nintendo's focus, I think they'd choose smaller and more power efficient over lower latencies, which could explain why we see an eDRAM cache being adopted.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2915 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
You also don't just want the backbuffer in there. A Full 32 MB scratchpad eDRAM would be superb for many graphics tasks. You could put your particle textures in there and read/write to your heart's content. You can render to multiple rendertargets and have direct access to those buffers with no need to export/import from system RAM. I would anticipate Wii U being strong in graphical special FX if not raw polygon and pixel power. Making the most of that BW would also require a specialist engine, meaning ports not doing as well on the hardware at first.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2916 | |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,029
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On AMD side, Bulldog cores do share...depending on how you define a core anyhow since a BD core/"module" is essentially two integer cores/pipes ganging up on one single float pipe, so it's a bit half-and-half so to speak. ...Okay. Original programming will now resume.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#2917 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,029
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You probably don't want to do multisample AA though, to preserve memory... FXAA seems to be the melody of the future.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#2918 | |
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Senior Member
Join Date: Feb 2002
Posts: 1,865
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Quote:
Personally, I feel that the assumed/rumoured specifications (RV730 based (320 "shaders"), 500ish MHz, 32MB eDRAM at 40nm) do not really match up with the physical size of the GPU (roughly 150mm2) and the overall active power draw of 45W. The RV730 at 600MHz and 55nm had a TDP of 25W (link), so at 40nm and 500MHz it should be in the 10-15W ballpark. Why would the console draw four times as much when active? That CPU isn't going to use much. Also, the shader array at 40nm should be around 50mm2, and we've pegged the eDRAM to probably take similar or less. The various small bits and bobs added shouldn't take much. So I feel there is something a bit off. The rumors, as they stand, seem a bit low judging by the physical reality of the actual chip. The discrepancy isn't huge. But still. |
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#2919 | |
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Senior Member
Join Date: Feb 2002
Posts: 1,865
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Quote:
The design assumes heavy use of the eDRAM, otherwise they would have been better off just spending those gates on ALUs, and saved themselves R&D costs and additional time-to-market risks. It would be nice to hear someone from the graphics trenches expand a bit on how this could be utilized, and why making this decision with associated risks and obvious porting consequences made sense instead of just going the safe route with a more off the shelf part. |
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#2920 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,562
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Quote:
Integrating the DRAM, you end up compromising both DRAM and logic performance. You also get a more costly process. Steps are needed to create the trench capacitor for the DRAM cells, and all the metal layer steps needed for the logic area are wasted on the DRAM cell. The compromised performance has extra consequences in a console where you cannot bin and sell slower units at a discount. In order to maximize yield you'll need to provision for higher power consumption of your lower quality bins. This impact the cost of the entire system (cooling, reliability, PSU). I'm guessing that's why MS hasn't opted for integrating the eDRAM of Xenos; They don't need the performance so it is cheaper overall to have a separate die and spend a few dozen cents on adding a substrate to connect the CPU/GPU to the eDRAM die. Cheers
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I'm pink, therefore I'm spam |
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#2921 | ||
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Junior Member
Join Date: Nov 2006
Posts: 206
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Quote:
Another question, regarding the MCM. I had asked in an earlier post if Nintendo would split their 2GB memory into two pools. Based on what we can see, would Nintendo put 1GB of that memory directly on the the MCM, maybe as a "chip-stack" package? According to ArsT, they state: combining components from chip-makers Renesas (RAM), IBM (CPU), and AMD (GPU) on a single component was a challenge In 2011 AMD came out with: AMD Radeon E6460 Quote:
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#2922 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2923 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2924 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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1)
Rumours 2) Typical size for an L2 cache 3) Larger is no use to a console CPU, especially a low performance part Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2925 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,562
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Quote:
Cheers
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I'm pink, therefore I'm spam |
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