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#1 | |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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I just pledged 25 bux for this game.
We have already reached the first stretch goal of 1.4 million (!) and more stretch goals are likely because there are 29 (!!) days left. http://www.kickstarter.com/projects/...oject-eternity Quote:
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#2 |
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Regular
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I wish Kickstarter had been around when Troika was still alive
PS. I wish they would have said something about game code (open source python ala Troika would be nice) and moddabibility too.
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Cinematic is the new streamlined. |
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#3 | |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Quote:
The hope is that this Project Eternity will be the Baldur's Gate 3 that never was, mixed liberally with the best of Planescape: Torment. |
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#4 |
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Ecce homo
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Insofar as computer RPGs go, this is the equivalent of a Beatles reunion. I haven't bought in yet, can't decide between the $65 (regular boxed copy) or $140 for the CE boxed copy.
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Voodoo 1 Voodoo 2 SLI Voodoo 3 3000 Voodoo 5 5500 GeForce 3 Ti200 GeForce 4 Ti4400 Radeon 9700 Pro Radeon 9800 Pro GeForce 6800 GT Radeon X1800 XT Radeon X1900 XT Radeon X1950 XTX GeForce 8800 GTX Radeon HD 4870 GeForce GTX 285 Radeon 5870 Geforce GTX 470 Geforce GTX 570 Geforce GTX 670 |
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#5 |
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Member
Join Date: Mar 2004
Posts: 751
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I'm just happy to see more development for Mac OS X but I wonder why they don't target tablets. They would be wonderful for this type of game.
Looking forward to replaying Baldur's Gate: Enhanced Edition on my tablet, as it seems to be a great fit. Also, I think the studios should really explore their back-catalog more and port them to tablets, especially the good ol' point and click adventure games.
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Never Argue With An Idiot. They'll Lower You To Their Level And Then Beat You With Experience! |
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#6 | |
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Senior Member
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Quote:
It's still a very good game, but with a bit more time to iron out the bugs and improve combat/infiltration, it could have been an absolute masterpiece.
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"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#7 | |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Quote:
They fixed that in the first (only?) official patch and after that there have been years of fan-made patches, tweaking the game and restoring unfinished content. |
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#8 |
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Regular
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So instead of restricting designs to accommodate consoles now tablets have to be accommodated? Yeah that's a great idea when most of the people participating in the kickstarter will be PC gamers ...
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Cinematic is the new streamlined. |
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#9 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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They could port it to tablets, but if they pull a switcheroo and refocus it towards tablets at the expense of PC mouse and keyboard, they will probably experience many people pulling their pledges.
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#10 |
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Ecce homo
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Man, the pace has really slowed on new pledges. A week ago I thought it was on track for a 6-7m Kickstart, but now it's looking like maybe 3m.
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Voodoo 1 Voodoo 2 SLI Voodoo 3 3000 Voodoo 5 5500 GeForce 3 Ti200 GeForce 4 Ti4400 Radeon 9700 Pro Radeon 9800 Pro GeForce 6800 GT Radeon X1800 XT Radeon X1900 XT Radeon X1950 XTX GeForce 8800 GTX Radeon HD 4870 GeForce GTX 285 Radeon 5870 Geforce GTX 470 Geforce GTX 570 Geforce GTX 670 |
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#11 |
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Remember
Join Date: Aug 2003
Posts: 2,031
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Neglecting the big initial rush, the number of pledges seem pretty consistent.
When it comes to getting the most money, I don't think doing an "early bird special" on the most basic pledge level is a great idea for games. Early pledges probably have a higher willingness to pay regardless, and it doesn't exactly incite those on the fence to have missed a "deal". It probably also lessens the likelihood of people upping their pledge since you then loose the rebate. I believe it might have been better in the long run to have a rebate on a higher (physical) tier. And speaking of physical tiers and people upping pledges, the trends from some of the board game/miniature projects might indicate that it's a good idea to gear some stretch goals towards adding extra stuff at these levels. If you're only in for a digital download, making the game itself bigger and better isn't going to make you spring for the boxed version if you didn't do so in the first place, while adding value to a higher tier might increase the willingness to pay.
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#12 | |
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Member
Join Date: Mar 2004
Posts: 751
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Quote:
RPGs just fit tablets darn well. Touch controls versus physical controls doesn't really change much of the design, at least, it doesn't need to. Also, you should try out Bastion on the iPad for example or many of the old school RPGs that are available (Baldur's Gate: Enhanced Edition is coming in November). I just think tablets are an ideal companion to these kind of games (RPGs and Point-and-Click Adventure games). Besides that, the market for tablets are already bigger than consoles. But hey, I am just happy they finally are targeting Mac OS X. Of course most people who pledged are gaming on a PC, as that is the way the project was set up, I'm simply saying that if they got enough pledges, they could make a tablet version as well.
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Never Argue With An Idiot. They'll Lower You To Their Level And Then Beat You With Experience! |
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#13 |
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Regular
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Even if it wouldn't impact the design parameters for the game (which it would, engines are never perfectly scalable ... content would be scaled back for the lowest common denominator) it would still take up developer time, which is always limited AND funded by PC gamer backers ... who thus might question why the fuck they are being screwed by that time/money being used for a platform they don't give two shits about.
We have no stake in the profits, we only have a stake in the delivered product ... if they want to make a tablet version they can do it with their own money and their own time after they finished the game they were backed for, which is a PC game. The OSX version at least has enough overlap AND brings in enough additional backers that it has good odds of making the game better as a whole, the tablet version can only make it worse.
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Cinematic is the new streamlined. |
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#14 |
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Member
Join Date: Oct 2008
Location: Croatia
Posts: 181
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Could be interesting, but somehow I cannot loose the feeling that many of the things that irk me in the Obsidian games are really not because of some bad producers/publishers who prevent a gem (or at least close to it) like Planescape or Arcanum... E.g. the latest Fallout: New Vegas is the same old, same old story, design and everything wise.
Will probably pledge at a low lever, just to show my appreciation for certain designers... I found the PR/marketing "update" about Unity especially disgusting, now we have to endure such crap even on Kickstarter BTW, what do you look mostly forward in this game? Would be interesting to hear. |
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#15 |
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Member
Join Date: Jan 2010
Posts: 375
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Planescape is from Black Isle, but I don't know how much that mattered. There was some movement from Black Isle to Troika if I interprete the history right.
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#16 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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According to Tim Cain, all Troika's games were profitable. I find that hard to believe for Bloodlines, to be honest.
http://www.rpgcodex.net/content.php?id=8416 Quote:
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#17 |
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Member
Join Date: Jan 2010
Posts: 375
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Translated: "We shut down because Kickstarter didn't exist". LOL
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#18 |
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Regular
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They hammered out games in two years with tiny teams and all their games have extremely long tailed sell through ... I'd be surprised if they didn't make a profit.
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Cinematic is the new streamlined. |
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#19 |
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Ecce homo
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The stretch goals are getting silly. The most annoying one is "hit this # and we'll bring on another recognizable Obsidian employee". Next up, hit 2.8m and get adjustable FOV controls.
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#20 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,486
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I'd like to see "hit 3m and we'll stfu and finish the game"
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#21 |
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Remember
Join Date: Aug 2003
Posts: 2,031
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Indeed. I still think they should have added swag to the physical rewards as parts of the stretch goals to incite higher average pledges and lure in the fence-sitters. Especially since they don't have any actual game to show. Of course that would involve some calculations against the cost of manufacturing and shipping, but look at how something as "narrow" as Homestuck managed to rake in 2.5 million.
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#22 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Some more info:
http://www.eurogamer.net/articles/20...4-release-date
__________________
"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#23 | |
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Member
Join Date: Mar 2004
Posts: 751
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Quote:
If it's like that, the system have been tried before and is terribly flawed. It would be like me badmouthing the germans and then on my holiday through Germany they would all know it and treat me like it.
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Never Argue With An Idiot. They'll Lower You To Their Level And Then Beat You With Experience! |
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#24 |
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Regular
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For what it's worth it didn't work that way in Arcanum.
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Cinematic is the new streamlined. |
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#25 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Obsidian reportedly approached by publishers looking to exploit Kickstarter
Quote:
Wow.
__________________
"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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