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Old 17-Apr-2012, 16:16   #1
Dresden
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Default Dishonored

Anyone else keeping tabs on this? I've been interested in it for a bit. The concept kind of reminds me of Half Life 2, with a steampunk art direction twist. Bethesda released a trailer today, albeit no in game footage. It looks pretty neat.



You can check out screens and other information at: http://www.dishonored.com/

Also, Gamespot has a nice preview of it located here : http://www.gamespot.com/dishonored/p...eview-6365672/
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Old 17-Apr-2012, 18:27   #2
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The art style seems superb in the latest CG trailer. Have high hopes for this one.
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Old 17-Apr-2012, 19:13   #3
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That whole steampunk/victorianna setting would make a good change. There seems to be some time stopping powers going on in that trailer too.
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Old 17-Apr-2012, 19:19   #4
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Originally Posted by Bouncing Zabaglione Bros. View Post
That whole steampunk/victorianna setting would make a good change. There seems to be some time stopping powers going on in that trailer too.
The protagonist is described as a "supernatural assassin", which in my mind could go one of two ways: interesting, if executed correctly, or skating on the brink of lame. I can't really tell from the video, seeing as it happened pretty fast, but he appears to redirect bullets. It's being described as an "open world, gruesome, stealth FPS", and I'm all about open world games. The art direction looks really nice, and I'm a sucker for unique art direction in games (which I'm sure everyone knows at this point ) Anyway, the way the game is being portrayed sounds pretty enticing. It sounds like a mix between Assassin's Creed and Half Life 2 in a Steampunk setting.
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Old 17-Apr-2012, 20:10   #5
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The protagonist is described as a "supernatural assassin",
Infernal ?
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Old 17-Apr-2012, 22:05   #6
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I hope there's not too much stealth. Getting spotted and having to restart missions gets old (for me) very quickly indeed.
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Old 17-Apr-2012, 22:19   #7
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I dont mind stealth as long as its forced (youve been spotted mission over is not fun)
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Old 18-Apr-2012, 09:05   #8
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I hope this game doesn't suffer from the same focus testing treatment as Bioshock and end up with shitty mechanics but great presentation/atmosphere.

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Old 18-Apr-2012, 11:39   #9
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The trailer starts off too slow. When Bethy manages to bore me inside of 30 seconds with their arty-farty, pretentious directorial nonsense then something's wrong. Once it gets going things get a bit better.

Can't say what I see tugs on any of my strings quite the way Skyrim did. It doesn't look like anything that hasn't been done lots of times before in computer games. A protagonist that starts off in jail, shit, they've done that themselves six times already...
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Old 18-Apr-2012, 16:09   #10
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Can't say what I see tugs on any of my strings quite the way Skyrim did. It doesn't look like anything that hasn't been done lots of times before in computer games. A protagonist that starts off in jail, shit, they've done that themselves six times already...
Like Skyrim is "original"...

ES games, like MMOs, have a lot of bloat that adds nothing to the game, i.e useless complexity, mechanics that aren't properly balanced/coordinated.

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Old 18-Apr-2012, 17:30   #11
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Originally Posted by Bouncing Zabaglione Bros. View Post
I hope there's not too much stealth. Getting spotted and having to restart missions gets old (for me) very quickly indeed.

I love stealth, but it is tricky to do right.
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Old 18-Apr-2012, 17:45   #12
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The screenshots look almost like cell shader rendering.
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Old 18-Apr-2012, 19:09   #13
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Goldeneye had good stealth gameplay in the early missions; you could evade certain enemies if you wanted or you could just gun most/everyone down if you wanted... I don't recall if you actually failed any misisons if you were detected though, it was so damn long ago since I played that game.

I feel that's the best way to do stealth; optional, rather than forced upon the player. It was super irritating playing through the Village map of Return to Castle Wolfenstein, having to save every 10 steps in case some damn enemy spotted your heel sticking out from behind a corner or something and raised the alarm.

Too bad all the stealth gameplay went out the window in Goldeneye later on in the game. It's like the devs ran out of time or something and instead just made roughly half the game into a standard first-person shooter.
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Old 18-Apr-2012, 19:48   #14
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Promising but only a gameplay trailer can sell me on it. I also see a lot of gameplay features that can get axed quite quickly when it's time to ship. I'm not a fan of steampunk in general but I liked what I saw (maybe because they didn't go literal on the STEAMpunk). Anyway, Deus Ex meets Assassin's Creed would be mighty fine.
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Old 18-Apr-2012, 23:29   #15
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Quote:
Originally Posted by Dresden View Post
It sounds like a mix between Assassin's Creed and Half Life 2 in a Steampunk setting.
I think there is some Deus Ex somewhere in there as well, but it can be wishful thinking
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Old 01-Jun-2012, 22:16   #16
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Dishonoured E3 Trailer:

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Old 13-Jun-2012, 10:49   #17
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18-minute Gamespot walkthrough





http://dishonored.tumblr.com/
Quote:
@deadendthrills: Bethesda hired me to screengrab Dishonored a while ago. It's started posting the results here: http://t.co/veYPS173
Quote:
@deadendthrills: They wanted to show off the game based strictly on alpha code. Those are 100 per cent realtime on PC.

Art style looks delicious. Hopefully, the mechanics won't dissapoint. Too bad Bethesda is sending it to die by planning to release it in the same time frame as Borderlands 2, Ass. Creed 3, RE6, CoD: Blops 2, Halo 4, Wii U... And they have a hard time selling well anything that isn't a Bethesda Game Studios project this gen.


This and CDP's Cyberpunk announcement cleaned up the bad taste of the majority of stuff shown at E3.
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Old 13-Jun-2012, 21:24   #18
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Quote:
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Art style looks delicious.
it looks a lot like The Darkness 2
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Old 22-Jun-2012, 20:02   #19
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This looks promising and is now definitely on my radar. I've been curious about what Arkane has been up to.

The movement reminds me of their prior games and that is excellent. Dark Messiah has the best melee combat of any first person game and this appears similar. It could use more FoV though.
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Old 28-Jun-2012, 11:21   #20
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I'm looking forward to this after the developers recently posted their commitment to PC controls and sensibilities (FOV options, control mappings and comprehensive graphic settings), stating that the PC gaming conventions are like a religion to them and to us, the hardcore PC gamer...

Finding a dev that embraces those sensibilities is rather rare in this increasingly console focussed industry nowadays...
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Old 06-Jul-2012, 16:32   #21
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looks good.
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Old 11-Jul-2012, 15:25   #22
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Do you mind if I post this here? I'm so excited for this game (I've played it and will answer questions if you got them) and got to share:


I interviewed Rafael Colantonio, co-creative director on Dishonored about: Non-lethal gameplay, Analog AI, Viktor Antonov, if Dishonored has multiple endings and a leveling system, targeting limbs, Neo-Victorian Steampunk, possessing a fish and sliding under tables.

Quote:
It seems to me designing the controls for a game like Dishonored would be incredibly difficult. On one hand you want to make the game accessible to those who are new to the genre and interested in the game. On the other hand you have the core audience who’ve been playing these types of games for a very long time, and you certainly don’t want them to feel like they’re making unnecessary concessions. How on Earth are you guys approaching this?

Oh that’s a very very smart and insightful question, and it lies at the heart of our challenge really. The game has a lot of depth and it’s very hardcore by nature, but at the same time we don’t want it to be inaccessible. So we’re constantly putting a lot of effort into making sure the mechanics [are playable] for anyone, without losing the depth this type of game needs. You know, depth and accessibility are not enemies. It is possible to make games that have depth and are accessible. What you don’t want is complexity. So there’s a lot of effort on our part to make the right tutorial and expose the right options to the player at all times.
So yes, to answer the question, it’s a very difficult challenge and we don’t believe we’re betraying the hardcore while bringing it to the masses.
]http://eat-games.tumblr.com/post/26640168745/interview-rafael-colantonio-dishonored


Hope you like it!
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Old 06-Oct-2012, 02:25   #23
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Preload on steam is active now, if anyone has bought it already... Actually it went live like a day ago already I think.

Incidentally, XCom preload is on now as well.
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Old 06-Oct-2012, 07:10   #24
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Quote:
Originally Posted by Grall View Post
Goldeneye had good stealth gameplay in the early missions; you could evade certain enemies if you wanted or you could just gun most/everyone down if you wanted... I don't recall if you actually failed any misisons if you were detected though, it was so damn long ago since I played that game.

I feel that's the best way to do stealth; optional, rather than forced upon the player. It was super irritating playing through the Village map of Return to Castle Wolfenstein, having to save every 10 steps in case some damn enemy spotted your heel sticking out from behind a corner or something and raised the alarm.

Too bad all the stealth gameplay went out the window in Goldeneye later on in the game. It's like the devs ran out of time or something and instead just made roughly half the game into a standard first-person shooter.
I thought the "stealth" level in return to Wolfenstein was fun, it was made the silly way but it's unforgiving, I didn't quicksave. It's only one level. I thought the point was to make it in one run (after many tries). It was good for me, a player used to pure shooters who never really played stealth games.
Anyway the level in Norway where you start near a submarine prop gave me more trouble.
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Old 07-Oct-2012, 07:08   #25
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Preload on steam is active now, if anyone has bought it already... Actually it went live like a day ago already I think.

Incidentally, XCom preload is on now as well.
Thanks for the heads up on XCom preload. Want that sucker to be ready when the day comes. Even if the game was massively dumbed down compared to the original. At least from what I can tell from the Demo.
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