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#1 |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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Anyone else keeping tabs on this? I've been interested in it for a bit. The concept kind of reminds me of Half Life 2, with a steampunk art direction twist. Bethesda released a trailer today, albeit no in game footage. It looks pretty neat.
You can check out screens and other information at: http://www.dishonored.com/ Also, Gamespot has a nice preview of it located here : http://www.gamespot.com/dishonored/p...eview-6365672/
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#2 |
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Senior Member
Join Date: Oct 2005
Posts: 4,374
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The art style seems superb in the latest CG trailer. Have high hopes for this one.
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#3 |
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Regular
Join Date: Jun 2003
Posts: 6,171
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That whole steampunk/victorianna setting would make a good change. There seems to be some time stopping powers going on in that trailer too.
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#4 | |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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Quote:
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#5 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,507
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Infernal ?
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#6 |
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Regular
Join Date: Jun 2003
Posts: 6,171
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I hope there's not too much stealth. Getting spotted and having to restart missions gets old (for me) very quickly indeed.
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#7 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,507
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I dont mind stealth as long as its forced (youve been spotted mission over is not fun)
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#8 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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I hope this game doesn't suffer from the same focus testing treatment as Bioshock and end up with shitty mechanics but great presentation/atmosphere.
Last edited by green.pixel; 18-Apr-2012 at 09:18. |
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#9 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,040
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The trailer starts off too slow. When Bethy manages to bore me inside of 30 seconds with their arty-farty, pretentious directorial nonsense then something's wrong. Once it gets going things get a bit better.
Can't say what I see tugs on any of my strings quite the way Skyrim did. It doesn't look like anything that hasn't been done lots of times before in computer games. A protagonist that starts off in jail, shit, they've done that themselves six times already...
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#10 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
ES games, like MMOs, have a lot of bloat that adds nothing to the game, i.e useless complexity, mechanics that aren't properly balanced/coordinated. Last edited by green.pixel; 18-Apr-2012 at 16:18. |
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#11 | |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
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Quote:
I love stealth, but it is tricky to do right.
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You bought horse armor didn't you? |
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#12 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,519
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The screenshots look almost like cell shader rendering.
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#13 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,040
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Goldeneye had good stealth gameplay in the early missions; you could evade certain enemies if you wanted or you could just gun most/everyone down if you wanted... I don't recall if you actually failed any misisons if you were detected though, it was so damn long ago since I played that game.
I feel that's the best way to do stealth; optional, rather than forced upon the player. It was super irritating playing through the Village map of Return to Castle Wolfenstein, having to save every 10 steps in case some damn enemy spotted your heel sticking out from behind a corner or something and raised the alarm. Too bad all the stealth gameplay went out the window in Goldeneye later on in the game. It's like the devs ran out of time or something and instead just made roughly half the game into a standard first-person shooter.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#14 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Promising but only a gameplay trailer can sell me on it. I also see a lot of gameplay features that can get axed quite quickly when it's time to ship. I'm not a fan of steampunk in general but I liked what I saw (maybe because they didn't go literal on the STEAMpunk). Anyway, Deus Ex meets Assassin's Creed would be mighty fine.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#15 | |
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Member
Join Date: Aug 2007
Location: Athens
Posts: 565
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Quote:
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I hope for nothing. I fear nothing. I am free. |
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#16 |
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Regular
Join Date: Jun 2003
Posts: 6,171
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Dishonoured E3 Trailer:
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#17 | ||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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18-minute Gamespot walkthrough
http://dishonored.tumblr.com/ Quote:
Quote:
Art style looks delicious. Hopefully, the mechanics won't dissapoint. Too bad Bethesda is sending it to die by planning to release it in the same time frame as Borderlands 2, Ass. Creed 3, RE6, CoD: Blops 2, Halo 4, Wii U... And they have a hard time selling well anything that isn't a Bethesda Game Studios project this gen. This and CDP's Cyberpunk announcement cleaned up the bad taste of the majority of stuff shown at E3.
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ Last edited by green.pixel; 13-Jun-2012 at 10:59. |
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#18 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,507
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it looks a lot like The Darkness 2
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#19 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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This looks promising and is now definitely on my radar. I've been curious about what Arkane has been up to.
The movement reminds me of their prior games and that is excellent. Dark Messiah has the best melee combat of any first person game and this appears similar. It could use more FoV though. |
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#20 |
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Registered
Join Date: Jun 2012
Location: Geordieland
Posts: 6
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I'm looking forward to this after the developers recently posted their commitment to PC controls and sensibilities (FOV options, control mappings and comprehensive graphic settings), stating that the PC gaming conventions are like a religion to them and to us, the hardcore PC gamer...
Finding a dev that embraces those sensibilities is rather rare in this increasingly console focussed industry nowadays... |
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#21 |
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beyond noob
Join Date: Jun 2004
Location: Feindesland
Posts: 1,390
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looks good.
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#22 | |
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Member
Join Date: Jun 2008
Posts: 320
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Do you mind if I post this here? I'm so excited for this game (I've played it and will answer questions if you got them) and got to share:
I interviewed Rafael Colantonio, co-creative director on Dishonored about: Non-lethal gameplay, Analog AI, Viktor Antonov, if Dishonored has multiple endings and a leveling system, targeting limbs, Neo-Victorian Steampunk, possessing a fish and sliding under tables. Quote:
Hope you like it!
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#23 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,040
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Preload on steam is active now, if anyone has bought it already... Actually it went live like a day ago already I think.
Incidentally, XCom preload is on now as well.
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#24 | |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,167
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Quote:
Anyway the level in Norway where you start near a submarine prop gave me more trouble. |
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#25 | |
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Regular
Join Date: Mar 2007
Posts: 8,998
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Quote:
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