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#651 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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How about $10-15 DLC for "Next Gen" packs. e.g. you can get certain games (like a Forza or Halo) "supersized" with updated graphics. For my favorite MP games with legs that would be a nice perk as launch libraries are often pretty weak so come, say, winter/summer 2014 (assuming a 2013 launch) getting some "next gen" treatment of favorite titles would fill in those long lulls and encourage cross platform play as well.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#652 | ||
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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Quote:
But I still don't agree with the most significant parts in your posts (to me the one I enlightened). I like history, looking back can teach us a lot of things, but this time is different. Usually that is on average a wrong statement to make but it applies here. Last gen introduce multi-threading and that was the real challenge for the devs this gen imho. Last gen with saw two approaches: a pretty standard (or that was to turn out as the standard) SMP set-up ofr the CPU, Xenon, and the Cell> We also had a pretty off the shelves PC GPU, the RSX. Actually even Xenos was really close to the GPUs that shipped within a year of the 360 release. Now this time around, there is simply no longer any room for exotic approaches, games is for now over, SMP CPU won and nobody can put together a competitive GPU (no nobody could already last gen as Sony fail and gave up). The result is that we may end up with pretty off the shelves parts. Of the shelves AMD CPU, off the shelves GPU for most parts. Actually we may have something "worse" (from an enthusiastic pov) than high end PC. At this point it is really likely that the CPU perfs of either MSFT or Sony won't touch the perfs of core i3 4xxxx not too mention the core i5 4xxxx (Haswell based). The GPU might be perform really well ( I guess more because of highly efficient blend of ROPs and lot of bandwidth than crazy number of paperflops), but still unlikely to top nowadays pc high end. So definitely we are no longer in the part of of the technology curve we were before 2005. PC is next gen for the devs than want it to be. The part about BF3 make me wary as it definitely rings with what some call diminishing returns, it costs that much (processing) to have better lightning and your post make it sounds that is not enough. Anyway it's not like Dice (and others teams) will start working because the next generation of consoles launch quiet the contrary. So it will get better. I hope that approaches as Forward+ will ended successful as as I get it, if it would be a win both in memory usage and performances vs deferred rendering Other than that Dice is doing a great job but so are others, think of what Killzone II achieve with a ~300 FLOPS GPU, 22.4GB/s of bandwidth. They may do so much better with not even a crazy set-up. Thing is I'm scared that for a lot of people it would fall along not that significant improvements. I wonder if (not for you but the average Joe) we are indeed getting in the diminishing returns territoty Quote:
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 03-Oct-2012 at 13:32. |
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#653 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,668
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I don't care for this gen. I am happy to insta replace all console by there next gen versions and never look back!
Cross gdn is big waste of money imo!
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I bid farewell with a rebel yell... |
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#654 | ||
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Member
Join Date: Jun 2012
Posts: 270
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Quote:
Some said the current high end pc games on ultra settings are good enough for next gen. Many others disagreed, myself included. Those first users then said "well why not? they looke pretty donīt they? Better then current gen console games donīt they? 60fps, 1080p, aniso, highres textures are a big deal already" Then I posted a video of Zelda with highres textures, 60fps at 1080p, which despite looking better, didn't look as good as a ps2 game, even though the resolution was way superior then any actual ps2 game. "Well so what is it that you need to call something a generation leap then?" There comes my post, a generation leap is like the difference from snes to n64, or from psone to ps2, or ps2 to 360. It isnīt updated effects and textures. Is a whole new set of how games are made. The pipeline for developing the game, its assets and then simulating gameplay and rendering the graphics is considerably different from gen to gen. Now if you read the beginning of my post you will see that I admit that this gen could very well be different. I donīt believe so, but it could. I know that just because things have always been a sertain way they absolutely have to happen again this gen again. Quote:
I understand all the graphical improvements of that game, yet it isnīt close to what could be done in the same hardware with more development time and no cmomitment to run the game on consoles, even if downgraded. Most of the first games on the 360 saw very moderate improvements from past gen games, so much so uninformed people called it the xbox 1.5. Well Iīm sure this will happen again this gen, and maybe even for longer, but eventually completely new approaches to rendering will emerge and show things simply impossible on a 360. But that will take time. using history again, think of Half Life 2, or Far Cry. Those were incredible games from a technical standpoint. They were the games that showed what the newer pc hardware could do. Yet both were brought to xbox, heavily paired down, but they were. And after 360 ps3 came and became established consoles, hl2 and FC got to look very dated. In my opinion that is what is going to happen to BF3. |
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#655 | |
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Senior Member
Join Date: Oct 2005
Posts: 2,478
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Quote:
Epic, Valve, Id and Crytek aren't PC centric anymore and have spent an appreciable amount of their effort to make sure their engine work well on consoles. I think most develop with consoles in mind and then use the extra power that a PC offers to step up the visuals but without the effort and time that were given in the past. The gap between first released console titles and those released now are relatively noticeable and all with the same hardware. The gap between PC games produced in 2005 and those now, one could assume should be much larger. Given that the PC hardware has grown in power. Since the 360 was released, AMD has went through X1000 series, HD 2000 series, HD 3000 series, HD 4000 series, HD 5000 series and HD 6000 series card with the HD 7000 planned for later this year/early next year releases. We went from 320million transistors gpus in X1800 series cards to now with 6970 based gpus with well over 2 billion transistors. Either AMD/Nvidia has become horribly inefficient at increasing performance or developers aren't as motivated to squeeze out the performance as they have in the past. I think its the latter, but even if its the former, then next gen gpu parts aren't going to do much more than current parts can do now. Last edited by dobwal; 03-Oct-2012 at 22:35. |
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#656 | |
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Member
Join Date: Jun 2012
Posts: 270
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Quote:
A good point to think about though, is how much graphics do have to improve for the avaredge joe to really notice a big change, since many of the flaws we complain about and notice from miles away, do pass by unoticed by many people. But that was also said last gen and it was proven to not be the case. |
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#657 | |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,376
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Quote:
6970 was released in 2010. 7970 with 4.3B transistors was released 9 months ago and 8000-series are perhaps coming in Q1 2013. But yeah those PC-parts aren't seeing the kind of visuals they should. New consoles should help with that.
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw |
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#658 |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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Metro 2033 last light will give you them visuals, I can't wait for it..
STALKER series has really pushed PC as well..... in many respects the first STALKER games is still leaps and bounds above any console game. And let's not forget modding, Skyrim modded is a next generation game
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") |
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#659 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,668
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Hm, BF3 on ultra @1080p and 60Hz...I really doubt that next gen consoles can achieve this...but of course I hope that this happens!
I further wonder the following: do we see some next gen remakes on the new consoles? Devs could release an ultimate edition of their games on the new hardware, e.g. BF3, Crysis 2 and Metro?!?
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I bid farewell with a rebel yell... |
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#660 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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I don't think we should see bf3 but the next title.leveraging frostbytr engine 2, may be 2.x.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#661 |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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BF3 Looks like ass anyway....
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") |
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#662 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,668
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Lol, listening to some of the posters here...it seems so.
1080p 60Hz BF3 ultra with good AA...I doubt next consoles are going to be capable of this...but I sure hope
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I bid farewell with a rebel yell... |
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#663 | |
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Senior Member
Join Date: May 2005
Posts: 1,686
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Quote:
How many times has it been said that consoles are holding back PC gaming? PCs have tremendous power and the top of the line components are freaking nuts, but is anybody really tapping into those resources or are they just scaling up (sloppily, most likely) existing assets?
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You shall name him "Link". |
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#664 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,904
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Quote:
Also, stuff like CPUs and GPUs not being able to work together on the full pipeline for many things because the latency is too big doesn't help PC's achieve their full potential either. The 360 and PS3 can do that much better. |
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#665 | |
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Regular
Join Date: Aug 2006
Posts: 6,892
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was puttering around internets and saw this from sweeney back in 2009
http://www.tomshardware.com/news/tim...gine,9223.html Quote:
though i must admit whenever somebody starts talking about physics my eyes kinda glaze over. |
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#666 |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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This is what the next generation consoles will be competing with, Metro 2033 Last Light
http://i.minus.com/i0sgh6358HWDA.gif http://i.minus.com/i0ZzlaeEDZ353.gif http://i.minus.com/ibrNWEMcZ8wnJN.gif http://i.minus.com/iUTgmSFO5CrxA.gif http://i.minus.com/ivLjmokAE9quC.gif All of the above was made from videos of PC gameplay.
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") Last edited by Pete; 05-Oct-2012 at 12:49. Reason: Inlining an 18MB gif?! |
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#667 | |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,376
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Quote:
I agree that closed box console environment brings huge!! (/Trump) benefits, but the differences in hardware power between a high end PC and the old consoles is way too big for that to matter too much at this point in time. I mean those next gen demos we saw like the elemental demo, 1313 and that Square one were running on a high end, but still reasonable PC-configuration. The games could pretty much be looking like that today.
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw Last edited by Dr Evil; 05-Oct-2012 at 12:15. Reason: , |
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#668 | |
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Regular
Join Date: Aug 2006
Posts: 6,892
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Quote:
should be a doddle to destroy that imo. not that it's bad looking, actually very good. just common sense of what's doable on todays ancient consoles vs what next will offer. thats why i say a pc perfect, 1080p port of crysis 3 should be the low end of next gen. Because that's something that should fit without too much problems on the 7850 class card rumored for PS4. And that alone will be pretty great, but like this gen, we'll end up getting a whole lot more 2-3 years in. |
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#669 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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Quote:
You would have to reduce the settings, a single 7850 can't even max the fist Metro game out at 1080p let alone this new game.
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") |
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#670 | |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,475
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Quote:
People seem to forget when trying to compare consoles to pc that pc gaming is so much less efficient, probably to the factor of 10. I expect something funky and innovative from at least one manufacturer that will close the gap...if any pc game was ported to a next gen console and done properly, including using the intended bespoke console features..then it would no trouble, I'm perfectly sure of that. Remember unreal engine 4 has been developed..I can't see that being done without next gen console in mind in 2013..that would be terrible business sense. |
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#671 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,063
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I think that's a gross exaggeration. If true, PS360 would be equivalent to an order of magnitude more powerful PC, which clearly they aren't. The efficiency gains are there, but they are limited, and diminishing I believe, especially with cross-platform development.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#672 | |
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Dinosaur Hunter
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And really, if Metro 2033 is the best PCs are doing right now, seven years after the 360 launched, we really are at the point of diminishing returns. The difference between that and the best-looking current-gen console games is nowhere near as big as it as in previous gens (examples: Crysis was 7 years after the PS2 launch, and Return to Castle Wolfenstein was 7 years after the PS1 launch).
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Don't vote; it just encourages them. |
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#673 |
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Member
Join Date: Apr 2004
Posts: 371
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I still think next generation games will look much better than any PC games out there currently. PC games right now are basically nothing more than higher res version of ps360 games with directx11 topping.
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#674 | |
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Member
Join Date: Jun 2012
Posts: 270
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Quote:
The number of consumers capable of running those games on Ultra is too low for any developer to give much thought to. Every effect and feature they offer in the maximum are extremely underoptmised, mostly brute force versions of medium settings effects turned up to 11 without much consideration to cost vs. benefits, or naive implementations of new tech that has multiple oportunities for improvement that are not really looked at for lack of development time. And that is only looking at the tech side. Art also makes a big difference to the ultimate look of a game. And art too is constrained by the consideration of the medium and low settings version of a game. Artists just can't go too crazy as stuff needs too look similar on all specs. Its because this gen is lasting longer than the past ones. You just pointed out another evidence of how influencial the console cycles are to the whole industry, even the pc-centric segments are affected. |
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#675 | |
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Member
Join Date: Jul 2005
Location: Austin, Tx
Posts: 417
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Quote:
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