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#2226 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,980
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So an artist wrote to someone "three enhanced Broadway cores" and that got posted verbatim on VGLeaks. I think it safe to say that's not at all specific. Would I be right in thinking POWER7 is code compatible with previous POWER and PPC code, and so Broadway code would run on it?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2227 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,977
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Lol wut. That's a patently ridiculous claim.
Regardless of your silly dodging antics, wii specs were known at the time of its launch.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#2228 | |
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Member
Join Date: Jul 2012
Posts: 224
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And if not, wouldnt that not just be down to the compiler (in this cas the Green-Hills one WiiU is using) |
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#2229 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,980
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If that can be confirmed, it'd explain how someone could consider it an upgraded Broadway. "It runs the same code, ergo, it's the same processor made better." An artist being shown Wii U running Wii source could easily think that, and in way wouldn't be wrong. i7 is effectively an improved 286 as man is an improved (debatable!) monkey.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2230 | |
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Member
Join Date: Nov 2007
Posts: 937
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Quote:
Instead of 4d vector SIMD, PowerPC 750 core derivatives (such as Gekko and Broadway) support 2d "paired single" execution for floating point values (two 32 bit floats can be packed in 64 bit float and executed at once). This feature is no longer available in new PowerPC instruction sets (Altivec/VMX is superior). I found this thread about emulating Gekko (on modern PPC/POWER derivate such as PS3): http://www.digipedia.pl/usenet/thread/11771/1362/ . "Paired singles" must be emulated, because the new PPC/POWER cores do not support them. The speed of emulation seems to be "three orders of magnitude slower" according to them. But I don't know what other features need to be emulated as well (that seems to be way too slow for just paired singles emulation). |
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#2231 | |
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Member
Join Date: Oct 2003
Location: AZ
Posts: 540
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Its been known for some time that the Wii U GPU was DX 10.1 equivalent. Although there is some functionality within the GPU due to Nintendo's customizations that allow for DX11 type effects. (due to developer urgings iirc) Enhanced Broadway cores? Unlikely for many reasons imo. The CPU is by no means a monster processor, not as capable as the Xenon in some respects, though surpassing it in others. I stated as much months ago. I've been unable to obtain specifications however, but enhanced Broadway is far too vague. Iherre is a reliable source imo.
Quote:
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"The things we touch, have no permanence."-Li Mu Bai Last edited by Li Mu Bai; 12-Sep-2012 at 13:45. |
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#2232 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,980
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2233 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Someone please alert me when actual system specifications and actual processors being used are revealed, not these half specs.
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#2234 |
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Senior Member
Join Date: May 2002
Posts: 4,307
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I have a question.
I notice in the neogaf thread about the final Wii U specs, that several people have stated that Wii's Broadway CPU has more cache than Gamecube's Gekko. Is that true? As I understood, and I very well may be mistaken, Broadway was merely a 50% overclocked Gekko. |
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#2235 | |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Quote:
It's a possibility, and any Wii dev here should be able to confirm or deny that depending on how strong Nintendo's NDA's are. But it seems that there is not extra cache on the Wii CPU and maybe they were thinking of the GPU having more cache? |
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#2236 | |
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super willyjuice
Join Date: May 2005
Location: Astoria, NY
Posts: 986
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#2237 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,146
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Quote:
Someone calling anything an enhanced Broadway over almost any other way of describing a PowerPC processor to my mind is not positive. |
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#2238 | |
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Member
Join Date: Mar 2012
Posts: 801
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Quote:
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#2239 |
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Regular
Join Date: Aug 2006
Posts: 6,740
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Here we go with the MASSIVE overrating again...
All that and Zombie U looks like a bad THQ 360 game right? |
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#2240 |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,146
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There is an awful lot of speculation in that quote.
To start with why pick 5 IPC? |
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#2241 |
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Member
Join Date: Mar 2012
Posts: 801
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#2242 |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,146
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My point is without actual real information it's just speculation.
He assumes 640 shaders and assumes 5IPC without any reason to pick them other than they meet his expectations, all the conclusions are derived from those guesses, which makes them nothing but guesses. Unless he has real source for those numbers? Given his clock speeds don't align with what I've heard in passing conversations with people who ought to know, I'm tempted to say it's all made up. I wouldn't be stunned if the actual performance advantage was in the 2x range over 360/PS3, but I don't tink we've heard very much that implies the CPU is a relative powerhouse. |
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#2243 |
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super willyjuice
Join Date: May 2005
Location: Astoria, NY
Posts: 986
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#2244 |
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Member
Join Date: Dec 2011
Posts: 372
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Yes, this is what Nintendo should have done. Instead there is overwhelming evidence for the lower end of R700 perfomance
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"WiiU will run any engine cause it has all the features!" lulz |
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#2245 |
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Member
Join Date: Mar 2012
Posts: 801
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#2246 |
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Senior Member
Join Date: May 2002
Posts: 4,307
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Looking back at the SpaceWorld 2000 Gamecube demos, the ones that were prerendered, such as Waverace, Metroid and Rebirth, I can only hope that Wii U is able to match those in actual games...
...Even with a lower-end RV7xx-based GPU. |
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#2247 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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5 instructions per cycle is on the ridicule side of the spectrum...
That whole post neo gaf or not is crap.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#2248 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,977
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No it is not. It's basically the exact same CPU, just shrunken down to 90nm process node; L2 cache is 256k. More probably wouldn't do much good anyway as the clock speed of the thing is less than 800MHz, and you have that low-latency 1T SRAM memory pool sitting right nearby as well.
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#2249 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,125
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ratio to broadway clock is totally irrelevant.
I have a feeling the 1024MB is for GPU and CPU whereas 512MB are connected to the ARM CPU, perhaps tightly packed as with smartphones. |
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#2250 |
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Senior Member
Join Date: May 2002
Posts: 4,307
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