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Old 09-Sep-2012, 00:15   #151
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Binding roots ... if you intend to play WvWvW spec for it (human) or learn to hate it.
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Old 12-Sep-2012, 12:34   #152
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Is there a "target of my target" feature in GW2?
I can't seem to find it anywhere...
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Old 12-Sep-2012, 15:43   #153
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I'm thinking of creating a new character, for a few reasons. Mainly, because I've read you're unable to re-allocate skill traits. I spent a lot of skill points stupidly, on skills I never even use under the impression I would purchase all of them. In fact, skill points become a currency for high level recipes. Also, there's a rumor floating around that players are unable to discover new recipes past 400 crafting. Which I hope isn't true. In fact, I've presented this question to the crafting forum on the main website. And finally, I spent a lot of karma on masterwork gear from quest givers, leaving me with almost nothing. Unless, as you reach higher levels, karma begins to flood in with quests you complete, I may be royally effed
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Old 12-Sep-2012, 17:50   #154
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Is there a "target of my target" feature in GW2?
I can't seem to find it anywhere...
What use would that be without support for separate friendly and enemy targets? I think target calling (and taking) is the only targeting support in the game.

Dresden, Karma flows like water in WvWvW (assuming other servers don't have you on farm at your spawn).
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Old 13-Sep-2012, 11:50   #155
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What use would that be without support for separate friendly and enemy targets? I think target calling (and taking) is the only targeting support in the game
Not much actually, I'm just kind of used to it...
I like to know when a boss monster is targeting me so as to be ready to avoid an attack or heal
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Old 13-Sep-2012, 14:01   #156
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Not much actually, I'm just kind of used to it...
I like to know when a boss monster is targeting me so as to be ready to avoid an attack or heal
Given weapons hit everyone on their paths and some have an area of effect , knowing who's targeted wouldn't be a great help.
You must watch the monster you are fighting, their animations are usually rather helpful.
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Old 13-Sep-2012, 19:28   #157
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So, the rumor circulating the web that discovery ends at 400 crafting is entirely false. In fact, some recipes can't be discovered UNTIL you've reached 400 in crafting. Last night I began working on a set of Intricate Armor for armorsmithing. It's a sweet looking heavy armor set called Gladiator (Tier 2.) I made three pieces and it's absolutely stunning looking armor. Intricate Armor requires a lot of uncommon crafting materials, for example 15 small scales, small venom sacs, small totems or small claws for each Insignia. I spent hours farming last night and did some WvWvW, where yes, the karma did flood in. I made 1200 karma in like 20 minutes of playing. Completing events awards almost 800 at a time.

Once you get the hang of crafting, it becomes insanely fun. Armorsmithing is seriously rewarding and the armor you craft is great.

I also ran my first dungeon, CM in Queensdale. My first group got annihilated on the first boss, while my second group, composed of guildies, tore through the dungeon. It was really fun.
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Old 13-Sep-2012, 20:27   #158
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Given weapons hit everyone on their paths and some have an area of effect , knowing who's targeted wouldn't be a great help.
You must watch the monster you are fighting, their animations are usually rather helpful.
Sometimes the area around the enemy is so crowded that you can't see a thing!
But yeah, it's not a needed feature.
Besides, I usually use pistols when there are that many players.
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Old 14-Sep-2012, 23:17   #159
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Man the art in this game is incredible. Too bad it is so technically outdated and incompetent, this could really have been a looker.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 15-Sep-2012, 13:55   #160
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Man the art in this game is incredible. Too bad it is so technically outdated and incompetent, this could really have been a looker.
It is also too bad that the vast majority of the implemented world is largely useless, esp in the cities.
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Old 15-Sep-2012, 13:58   #161
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Explain something to me about gold selling ... why don't these companies have a bayesian spam filter and a single low wage worker who just sits there all day and insta-banhammers gold sellers 5 seconds after they post their first gold selling spam message or email?
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Old 15-Sep-2012, 17:30   #162
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I dunno but I've developed the ability to report + block in under 5 seconds flat.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 16-Sep-2012, 02:23   #163
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Dresden you didn't seem to upset about losing your level 50 toon. What exactly happened?
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 16-Sep-2012, 02:59   #164
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Dresden you didn't seem to upset about losing your level 50 toon. What exactly happened?
Ever since the last minor update, the game had started crashing on me. I would verify the game data and things would be fine. Until the next time it would crash. Anyway, I was playing my level 50 and it crashed. Ever since then logging onto that character results in an immediate CTD. Literally like a second after logging in. I tried logging on a different character and had no problems. Something with that characters data got messed up. I'm not too upset. I was contemplating making a different character anyway for the sake of spending karma more wisely and skill traits.
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Old 16-Sep-2012, 04:10   #165
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Okay that makes sense.

About those graphics. Lion's Arch is far and away the most amazing thing I've ever seen in a videogame. It is a true masterpiece, beyond my imagination.

It actually struggles a bit on my new computer even on my measly 1440x900 monitor. That would be the i5-3550 + GTX670; I'm not sure if it's a CPU limit or what, but I do wonder if there are any computers out there that can maintain 60fps in that city.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 16-Sep-2012, 09:29   #166
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About those graphics. Lion's Arch is far and away the most amazing thing I've ever seen in a videogame. It is a true masterpiece, beyond my imagination.
There's a mountain area later on which is just stunning, I just stood there for a while looking around...
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Old 16-Sep-2012, 13:57   #167
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The total awesomeness of the trailer has me convinced
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Old 16-Sep-2012, 23:01   #168
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Spent the entire day in WvWvW yesterday. It's amazing. We went from only controlling a few camps and one tower when I started to controlling the entire map when I went to bed.

The experience completely changes once you have a competant commander in charge and people who know how to follow directions. IE - teamwork.

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Binding roots ... if you intend to play WvWvW spec for it (human) or learn to hate it.
I love it. But simple CC removal will get rid of it. If you run into a player that has even a remote inkling of how to play PvP then Binding Roots can end up a waste of a 150 second CD (or 120 sec. with the right traits).

It's best used against noobs, or people who spec for max dps or survivability while ignoring CC removal skills.

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Given weapons hit everyone on their paths and some have an area of effect , knowing who's targeted wouldn't be a great help.
You must watch the monster you are fighting, their animations are usually rather helpful.
Some do, some don't. Rifles for example will hit almost everything in a line to their target. Short and Longbows however seem to stop at the first target hit.

For melee weapons in melee they can't hit something if it isn't in their range. So a greatsword or hammer hits alot of stuff. Daggers on the other hand you generally have to be right on a mob so you won't be hitting much other than your target or what's immediately in front of you.

BTW - shortbow ranger is amazing for stacking condition damage on retreating foes.

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I was contemplating making a different character anyway for the sake of spending karma more wisely and skill traits.
Heh, I did the same on my first character. I've been more careful with my additional characters but that's not so much to conserve Karma (a little bit is) but I think mostly because I can make a lot of stuff now and unless the Karma gear has some nice armor set bonus's they generally aren't terribly better than what drops.

Right now I don't have a single character over 40 yet, but I've got multiples in the 30's. So fun to try different stuff.

Ranger for example is great in the open world. But kinda sucks during sieges as they don't have much in the way of AE to hit people on tower/castle walls when they duck out of the way of your direct fire.

Regards,
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Old 18-Sep-2012, 07:54   #169
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Wow the art in this game is amazing. I love the big cities, esp. Rata sum and Divinity's reach.

No performance problems with my 6950, everything smooth maxed. My wife's 560ti has some framerate drops, for example when opening the map.
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Old 18-Sep-2012, 15:56   #170
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After researching the cultural armor sets for each race, I'm pretty happy I wound up making a human. Tier 3 heavy armor looks incredible. Tier 2 is nice, also, but Tier 1 looks kinda weak.
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Old 18-Sep-2012, 16:18   #171
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Mac client released.

Good to see more games getting a native Mac OS X client.

Update: Spoke to soon ... shitty Transgaming Cider port
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Old 18-Sep-2012, 17:11   #172
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I love it. But simple CC removal will get rid of it. If you run into a player that has even a remote inkling of how to play PvP then Binding Roots can end up a waste of a 150 second CD (or 120 sec. with the right traits).
AFAICS balance doesn't allow you to walk out of them, they have to be destroyed first ... but I just read somewhere that if you get rid of immobilized (which balance will do) you can dodge out of the roots ... gotta try that.
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Old 30-Sep-2012, 13:23   #173
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Every fucking time I play a MMO for a while I wonder, why the fuck don't they just have a public bugzilla with user visible priorities? Do they really think ignoring people is better PR than showing the truth? Do they really think they can keep track of bugs accurately by just looking at the forums with it's gazillion repeated reports while their eyes glaze over?

Players are the QA of MMOs, you can't fucking do QA without a decent bug reporting system with some way to filter out dupes and look at existing reports ...
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Old 02-Oct-2012, 22:06   #174
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Mac client released.

Good to see more games getting a native Mac OS X client.

Update: Spoke to soon ... shitty Transgaming Cider port
Well, yes. But still, it allows me to play on my late 2009 iMac (with HD4850m graphics) at 2560x1440 at 20-40fps and decent settings. The HD7970 GHz ed equivalent of my PC gaming rig holds 60+ fps at Very Nice Settings Indeed, but the OSX client is surprisingly performant all things considered. After a minute or two the visual compromises fade in my perception, and only the dubious frame rate bothers me. But in this game, not enough to make me drop the resolution.
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Old 02-Oct-2012, 22:20   #175
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Well, yes. But still, it allows me to play on my late 2009 iMac (with HD4850m graphics) at 2560x1440 at 20-40fps and decent settings. The HD7970 GHz ed equivalent of my PC gaming rig holds 60+ fps at Very Nice Settings Indeed, but the OSX client is surprisingly performant all things considered. After a minute or two the visual compromises fade in my perception, and only the dubious frame rate bothers me. But in this game, not enough to make me drop the resolution.
Yeah, tried it on my friends iMac (same generation as yours) and it played surprisingly well at the native resolution.
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