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Old 23-Jul-2012, 14:53   #26
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Still wish they would have gone with that look. the cartoony art style they picked is kind of... shit.

Or at least gone with a better cartoony art style.
There was a way of turning off the outline filter, which suddenly made the game look much more realistic. You can edit some ini files or there even is a ready made tool that does it for you.
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Old 25-Jul-2012, 07:10   #27
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There was a way of turning off the outline filter, which suddenly made the game look much more realistic. You can edit some ini files or there even is a ready made tool that does it for you.
Really? Can you guide me to it? will it work on steam version with online play?

As for what Randy said was that with Borderlands 1 they had started with a realistic style and changed to the cartoony style very late in dev cycle, so they could not achieve it that well. With Borderlands 2, since they knew from the onset, so they went all the way and implemented it from the get go.

He keeps saying the game looks like concept art but , from the videos, daylight and nighttime, it looks like a comic book. Not bad, but it looks too cluttered and over coloured to me.
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Old 25-Jul-2012, 09:58   #28
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Really? Can you guide me to it? will it work on steam version with online play?
Check this thread.

I know I've tested it in the past and it works fine, and it has a surprisingly big effect for something so small.
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Old 28-Jul-2012, 07:44   #29
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Check this thread.

I know I've tested it in the past and it works fine, and it has a surprisingly big effect for something so small.
Thanks will try it out once my steam version is done downloading.

http://www.gametrailers.com/videos/5...d-ai-interview


Interview of the lead AI programmer. The goliath seems very interesting !
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Old 04-Aug-2012, 22:38   #30
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New Borderlands trailer:

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Old 13-Aug-2012, 20:20   #31
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New Borderlands 2 trailer, "Come And Get Me":

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Old 14-Aug-2012, 08:25   #32
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Originally Posted by Bouncing Zabaglione Bros.
New Borderlands 2 trailer, "Come And Get Me":

<a href="http://www.youtube.com/watch?v=Gar3GRYYYaQ">YouTube Link</a>
Honestly...must be the best game in the world!!! Can't wait...
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Old 23-Aug-2012, 17:58   #33
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Borderlands 2 is bundled now with NVIDIA GPUs 660Ti and above. I just bought a 670, but I didn't know about the promo then and I didn't order from one of the participating retailers (D&H).
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 23-Aug-2012, 18:24   #34
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Borderlands 2 has gone gold.

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I'm happy to announce that Borderlands 2 is gold on Xbox 360, PS3 in Europe, PS3 in North America and Windows PC!

Soon, PS3 Japan, PSN for various territories and other additional platforms will achieve Gold status.

I first posted this information on my twitter account: @DuvalMagic (https://twitter.com/DuvalMagic)

Once everything is clearly locked down and final, there will likely be an official press release or announcement with confirmation and further details.

Gold status is achieved after a candidate is submitted to the first parties for certification and after the first parties have all examined the release candidate and signed off on the code as final, conforming to their standards for performance and quality, free of flaws and suitable for manufacturing.

The next step is manufacturing (or preparing and propping the digital software to digital networks as the case may be) after which the game will be shipped to retail (or unlocked for synchronized digital release) in time for the previously announced launch date one month from today!

Today, the Gearbox team is celebrating back in Gearbox HQ in Dallas while several away team members are in Germany sharing the game at Gamescom and myself, Chris Faylor and Brent Friedman have been hitting up Japan, Asia and Australia to share the game with fans and press.

I'll be in San Antonio week after next for the Game Stop event and at PAX Prime with both Borderlands 2 and Aliens Colonial Marines before bring everything back home for the awesome weekend before the launch where we're going to host Gearbox Community Day, a Charitable Celebrity Poker Tournament and the Borderlands 2 Extravaplosion Launch Party.

If you happen to be able to get to Dallas for the events, it's going to be incredible with lots of fun and entertainment and celebration as well as exclusive information about future developments and behind-the-scenes information and access.

Details here: http://www.gearboxsoftware.com/communityday/
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Old 25-Aug-2012, 12:31   #35
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In a strange turn of events that sees me return to the starting topic of this thread, Gamespy has put up pictures of the PC UI that shows that Gearbox has actually delivered what was promised! FOV, HUD bounds, AA, mouse smoothing, etc. It's all there.
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Old 25-Aug-2012, 12:33   #36
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Already steam pre-ordered. Can't wait!!!
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Old 28-Aug-2012, 22:23   #37
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Randy Pitchford talks to Gamespot Australia and shows Borderlands 2 gameplay.
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Old 30-Aug-2012, 12:47   #38
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More gameplay from IGN AU with Randy Pitchford, showing Zero & Salvadore characters. Look out for the Gunzerker skill "sexual tyrannosaurus".

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Old 31-Aug-2012, 12:18   #39
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There's an interesting bit at towards the end of the last video where the interviewers ask about something Randy Pitchford said previously ie, he's wondered why no one has tried to copy Borderlands. Pitchford says he's heard on good information that one of the big games developers has a project on the go that they are internally referring to as a "Borderlands Killer". Pitchford hopes that some of the stuff they've done in Borderlands 2 will give them pause to rethink.
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Old 31-Aug-2012, 18:00   #40
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Borderlands was such a pleasant surprise to me. I'll be there Day 1 for B2.

Regarding imitators, I thought (hoped) Rage would be the first. Nope.
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Old 31-Aug-2012, 18:28   #41
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Considering it was announced around the same time as Borderlands was, that was wishful thinking at best.
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Old 01-Sep-2012, 01:54   #42
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A friend of mine scored me a Borderlands 2 code. Fuckin' sweet, I lust for this game.
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Old 01-Sep-2012, 22:49   #43
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Borderlands 2 Livestream gameplay video from PAX, featuring Maya (quality not great):



Salvadore gameplay:

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Old 03-Sep-2012, 02:06   #44
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New Borderlands 2 Trailer: Sir Hammerlock introduces Borderlands 2:

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Old 09-Sep-2012, 11:50   #45
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Boderlands 2 Skill Tree Calculators are up. Go to Characters, choose your character and then choose the skills to see what you can do with your character's skills.
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Old 09-Sep-2012, 17:29   #46
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I am convinced in normal gameplay, with the right build, Axton is unfuckingkillable.
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Old 09-Sep-2012, 17:39   #47
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I am convinced in normal gameplay, with the right build, Axton is unfuckingkillable.
I'm also going to go with Axton first off, as I really like that sort of medium range, high accuracy build, very guncentric, but not as narrowly focussed or as close up as the gunzerker. Plus, I always see the turret as my little distraction/helper in combat. Maybe like Roland, he's supposed to be the "normal/generalist" build that's good for playing the game in single player.

I think it's quite clever the way they've done the skill trees. One skill doesn't just link to the next, there's a sort of fuel bar requirement that fills the skill tree to get you to the next level of skills.

The biggest problem is that I always want to be able to have enough skill points to eventually get every skill in every tree and become an unstoppable killing machine. I don't want to choose which skill I can get, just which ones I want first. I want the skill points to max out at 200, not 50. I want to be able to get everything to max and mow through all the opponents. But they are making me choose! They'll probably raise the level caps in the DLCs just like they did in the first game.
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Old 09-Sep-2012, 18:05   #48
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Yeah, I do wish they'd have more skill points by default. =\ I dunno if I'd go as high as 200 though, maybe 100'd be best?
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Old 10-Sep-2012, 10:11   #49
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Made me LOL when I saw that people are organising themselves to co-op the game with a team of four Axtons just so they can use artillery thoughout the game.
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Old 10-Sep-2012, 10:31   #50
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The biggest problem is that I always want to be able to have enough skill points to eventually get every skill in every tree and become an unstoppable killing machine. I don't want to choose which skill I can get, just which ones I want first. I want the skill points to max out at 200, not 50. I want to be able to get everything to max and mow through all the opponents. But they are making me choose!
What would be the point of character development systems and skill trees then if you could get everything you want in one playthough?
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