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#2076 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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If UE3 is supported on a platform, then some games will benefit from that and make life easier for the devs in getting something up and running, but UE3 is hardly known for its efficiency so you also won't be getting particularly good utilisation. Unless there was a lot of extra performance under the hood, it's unlikely a game could hit 1080p30 with suitable eye-candy through UE3. Thus, it makes sense no matter what engine you are using to aim for a starting game with simpler goals, use that to gain experience, and then become more adventurous in subsequent titles when you have a better feel for how to approach problems more efficiently with the hardware you have.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2077 | |
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Junior Member
Join Date: Nov 2006
Posts: 206
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I cant believe people think Nintendo wasn't getting ready for HD development
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#2078 |
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Junior Member
Join Date: Nov 2006
Posts: 206
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The following is a breakdown of recent additions and losses of personnel for Retro Studios Inc. 2001 (+) Ryan Harris (Nintendo of America) (Production) 2008 (+) Shane Lewis (Nintendo of America) (Production) Employees Acquired 2008-2012 Chris Torres, Reed Ketcham, Jonathan Delange, Stephen Dupree , Andrew Orlando, Brad Taylor, Robert Kovach, Nathan Nordfelt, Tony Bernardin, Dominic Pallotta, Kyle Ruegg, Timothy Wilson, Sylvia Rowland, Eric Koslowski, Gray Ginther, Crystel Land, Adam Schulman, Aaron Black, Nestor Hernandez, Paul Schwanz,Chris Carroll,Allison Theus,Jessica Spence,Toph Gorham,Mookie Weisbrod,Rhett Baldwin Employees Dismissed 2008-2012 Jay Epperson, Bryan Walker, Mike Wikan, Kynan Pearson, Mike Miller Openings: 0 Positions Total : 79 employees http://kyoto-report.wikidot.com/retr...sonnel-tracker They may have lost some people, but they were replaced and then some. |
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#2079 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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No-one has said that. If you want to believe that Nintendo's developers can enter into a new hardware architecture and gain very effective utilisation from it from their very first titles in a way no other developers can, that's your prerogative.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2080 | |
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Junior Member
Join Date: Nov 2006
Posts: 206
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Yes they did:
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They are about to launch a modern console with zero experience developing titles for it? I have a hard time believing that. |
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#2081 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Nintendo's first party developers, the thousands of employees working on coding and creating assets for their console games, have on average virtually no experience with modern hardware beyond whatever they have dabbled with in their spare time; certainly none as part of their past 10 years working on Nintendo projects. Nintendo have RnD departments that look at hardware and software, which provides a starting point for migrating to a new architecture, but the fundamental experience level of the developers is the same as every developer when developing to a new architecture they haven't experienced before.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2082 |
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Member
Join Date: Nov 2007
Posts: 942
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Isn't that always the case? No matter how much time you spend learning new techniques and algorithms, there's nothing comparable to developing a full game. First game for a new platform will always be a learning experience for the team. Nobody can be perfect on their first try.
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#2083 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,141
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Wii U is pretty similar to a PC, you have a vanilla multicore CPU and a vanilla GPU. with edram of course but a lot of console have had embedded or special ram before including the gamecube.
of course there are all new APIs and OS, and using a multicore CPU isn't trivial but compared to the era of xbox 360's launch a lot of people have had experience with it either on PC or console, or even phones and tablets lately. |
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#2084 |
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Member
Join Date: Mar 2012
Posts: 804
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Rare did it, Bizarre Creation did it, why Nintendo no?
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#2085 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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This is one of the most ludicrous discussions I've yet had on the internet!
Human beings take time to learn stuff, through experience. The more complicated the stuff, the longer it takes to learn. Game development is seriously complicated. It's illogical to think that a studio of developers with little prior experience on a particular set of hardware can make highly efficient use of it with their first title, and that plays out with a very long gaming history of launch titles being much inferior to latter life titles across every platform. I'm not even sure why anyone wants to challenge that concept. The argument was that even if Wii U is capable of 1080p, the lack of 1080p titles at launch is more in line with first-title standards that don't push the machine. If this is not true, and Nintendo's studios are getting excellent use of their hardware at launch in a way other developers can't, then the reason they are targeting 720p games is because Wii U can't manage anything better and its launch titles are as good as its going to get. That reasoning doesn't fit with the logic of understanding human progress, nor history looking at every other console and how utilisation improves over time, nor what Nintendo have said themselves about utilisation improving over time. You can go looking for whatever outlier examples you want. I'll even quote one of my all-time favourite games, Baldur's Gate Dark Alliance on PS2. That game was amazing for a first title on a new machine, especially one as hard to develop on as PS2. But the rare success of one or two studios (which is pretty debatable anyway) doesn't set the standard by which every other studio can be expected to operate, plus those developers go on to bigger and better things anyhow. Snowblind Studio's latter games improved notably over BGDA, so even their remarkable entry on the PS2 wasn't making best use of the hardware by considerable margin. If Nintendo's studios had been working on SM2 and 3 hardware the past 10 years, their experience and understanding and knowhow would be much better in dealing with SM4 hardware in Wii U. Without that experience, the new hardware will take time to adapt to. Anyone who thinks all Nintendo's studios will be able to get excellent use from the AMD GPU in Wii U with just a couple of years development either seriously overestimates Nintendo's developers as godlike versus all other studios, or seriously underestimates how complex game development is and how versatile hardware is to be able to make the most from it.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2086 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2087 | |
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Member
Join Date: Jan 2006
Location: France
Posts: 197
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Mark Pacini – Design director (Entire Metroid Prime trilogy). Todd Keller – Art director (Entire Metroid Prime trilogy). Jack Mathews – Principle technology engineer (Entire Metroid Prime trilogy) Karl Deckard – Senior Designer of Metroid Prime 1, 2, and 3. Jason Behr – Designer of Metroid Prime. Andy O’ Neil - Technical Lead Engineer and principal engineer on Metroid Prime and Metroid Prime 2: Echoes Marco Thrush – Senior Software Engineer on Metroid Prime 1, 2, and 3. Steve McCrea – Engineering and Senior Engineering on Metroid Prime 1, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption David “Zoid” Kirsh – Senior engineer on Metroid Prime 1, 2, and 3. Paul Tozour – Senior engineer for Retro Studios from July 2003 to June 2008. Alejandro Roura – Environment artist and full-time Animator for Metroid Prime 1, 2, and 3. Frank Lafaente -Engineering Director on all three Metroid Prime games. Kai Martin - Software engineer on all three Metroid Prime games. Chip Sbrogna – One of 4 level designers on Metroid Prime 2: Echoes Ben Sprout – Artist on Metroid Prime 2 and Metroid Prime 3. Aaron de Orive – Lead writer/Story consultant for Metroid Prime 3: Corruption. Cliff Young – World Artist for Metroid Prime 3: Corruption. Bobby Pavlock – A level designer on Metroid Prime 3: Corruption Todd Simmons – Audio contractor for Metroid Prime 2 and 3. Ilya Nazaou – Artist for Metroid Prime 3 who now works for Bethesda Tom Papadatos – Senior Artist on Metroid Prime 1 ... The list goes on&on... http://emilyrogersblog.wordpress.com...wii-u-project/
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- I'm french. Sorry if you don't understand what i say - |
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#2088 | |
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Member
Join Date: Mar 2012
Posts: 804
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Quote:
And I can't believe it from Nintendo, the first party and hardware maker, can't do a better work with their games, and I refer to Rare and Bizarre, they had only 1 year for making their games to work, and the look great (PGR3 and Kameo). Sorry but all you have said sound like "damage control" to me, if Nintendo is not "prepared" for shaders and HD, then they can contract people. |
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#2089 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Ha ha ha ha ha! And here was me thinking you were 'siding' with Nintendo. Your post : Quote:
Just goes to show it's nigh impossible to have sensible discussion with people who'll only post one or two lines without clarification or necessary detail. You never described what exactly your opinion was, or what the relevance of that image was, and left me guessing. As your thought processes are clouded with attitudes of 'damage limitation' then there's not much more to be had this debate.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2090 | |
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Member
Join Date: Mar 2012
Posts: 804
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I understand that a third party developer don't try to "push" the hardware, but Nintendo IMO must do it. |
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#2091 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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We've already established that Wii U isn't "next-gen" regards typical hardware progress. It's this gen+. So games look about this gen at launch, and will look better down the road when the devs learn to make better use of it.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2092 | |
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Junior Member
Join Date: Nov 2006
Posts: 206
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Quote:
If we are looking at when Nintendo internally was preparing for its next console, 2009 to 2012 would make sense. |
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#2093 | |
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Junior Member
Join Date: Dec 2011
Posts: 55
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Wii U $200??
http://www.zeldainformer.com/news/co...medium=twitter Quote:
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#2094 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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This would explain the lower target for the hardware than the "Nintendo like to go low power" theory.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2095 |
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Regular
Join Date: Aug 2006
Posts: 6,823
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$200 would be nice but, yeah no. 360 4GB with no 6.2" screen in the controller is 199.
Sticking with $349 prediction. It sounds too high now, but it was my gut feeling in the beginning, and those turn out right a lot. |
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#2096 | |
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Member
Join Date: Aug 2011
Posts: 501
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But $349 is what I've been expecting as well with $329 being a best case scenario. But based on that leaked survey, maybe the hit $299 after all. |
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#2097 |
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Member
Join Date: Mar 2012
Posts: 804
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Are you sure? I really think they are putting a really good GPU inside, more ram and a modern CPU.
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#2098 |
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Member
Join Date: Aug 2011
Posts: 501
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#2099 |
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Member
Join Date: Mar 2012
Posts: 804
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#2100 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,461
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