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#1 |
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Registered
Join Date: Aug 2012
Posts: 2
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Hi
For a project i need to turn 3D models into only equivalent triangles It's no problem that the triangles deform the shape (explained: http://www.freebits.nl/images/614beer.jpg ) Tis can be done by exporting, scripting a modifier..doesn't really matter..It just needs to turn the model into equivalent triangles. I use rhino or 3dmax, but if you have another program or tool I don't mind trying it out... (i've tried grashopper but I could only apply it on surfaces..) Hopefully you can help me out, or give me some keywords to look for... dave |
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#2 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,489
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I dont understand, all models are triangles
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#3 |
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Member
Join Date: Jan 2010
Posts: 375
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Some consist of parametric surfaces.
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#4 |
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Member
Join Date: Aug 2005
Posts: 277
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In 3dsmax just convert the model to an editable mesh. Editable mesh is only tris. I expect Rhino has an equivalent function.
Last edited by Otto Dafe; 29-Aug-2012 at 23:04. |
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#5 |
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Registered
Join Date: Aug 2012
Posts: 2
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Hi
Thanks a lot for the reactions! If i turn it into a mesh I get something like this... http://ars.els-cdn.com/content/image...002023-gr1.jpg It needs to be with equivalent triangles something like this: http://www.cgal.org/Manual/latest/do...re-surface.png But one more problem, the triangles should all have the same dimension.. probably this makes it so difficult... I could find the option in blender, have you got some more information about that? Thanks a lot for your great help! dave |
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#6 |
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Member
Join Date: Jan 2010
Posts: 375
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Do you mean triangle-area? That would result in a degradation of the surface-details at creases fe.
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#7 |
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Regular
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How about you describe the problem and why you want something nonsensical as turning a 3D model into a set of identical (equilateral?) triangles, or even equal area triangles ... that CGAL mesher you link does neither! (It's 3D Delaunay.)
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Cinematic is the new streamlined. |
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#8 | |
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Darlek ******
Join Date: Jun 2004
Posts: 9,489
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Quote:
and he wants to turn a skull into a ball
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#9 |
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Member
Join Date: Oct 2004
Posts: 699
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One method would be voxelization and then polygonising it with marching cubes..
Polygons would be roughly same sized and if one needs to do morphing it's easy to do with voxels. |
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#10 |
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Registered
Join Date: Oct 2012
Posts: 1
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hakopdetak, What have you found, finally? Now I have to solve axactly the same problem: I need to turn the 3D model to equal triangles. May be you already know how to do that? Can you help me?
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| 3dmodel, equivalent, triangles |
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