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#26 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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There was a way of turning off the outline filter, which suddenly made the game look much more realistic. You can edit some ini files or there even is a ready made tool that does it for you.
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#27 | |
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Senior Member
Join Date: Oct 2005
Posts: 4,326
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Quote:
As for what Randy said was that with Borderlands 1 they had started with a realistic style and changed to the cartoony style very late in dev cycle, so they could not achieve it that well. With Borderlands 2, since they knew from the onset, so they went all the way and implemented it from the get go. He keeps saying the game looks like concept art but , from the videos, daylight and nighttime, it looks like a comic book. Not bad, but it looks too cluttered and over coloured to me.
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#28 | |
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Regular
Join Date: Jun 2003
Posts: 6,164
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Quote:
I know I've tested it in the past and it works fine, and it has a surprisingly big effect for something so small. |
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#29 | |
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Senior Member
Join Date: Oct 2005
Posts: 4,326
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Quote:
http://www.gametrailers.com/videos/5...d-ai-interview Interview of the lead AI programmer. The goliath seems very interesting !
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#30 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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New Borderlands trailer:
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#31 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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New Borderlands 2 trailer, "Come And Get Me":
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#32 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,605
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Quote:
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I bid farewell with a rebel yell... |
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#33 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Borderlands 2 is bundled now with NVIDIA GPUs 660Ti and above. I just bought a 670, but I didn't know about the promo then and I didn't order from one of the participating retailers (D&H).
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#34 | |
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Regular
Join Date: Jun 2003
Posts: 6,164
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Borderlands 2 has gone gold.
Quote:
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#35 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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In a strange turn of events that sees me return to the starting topic of this thread, Gamespy has put up pictures of the PC UI that shows that Gearbox has actually delivered what was promised! FOV, HUD bounds, AA, mouse smoothing, etc. It's all there.
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#36 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,605
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Already steam pre-ordered. Can't wait!!!
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I bid farewell with a rebel yell... |
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#37 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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#38 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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More gameplay from IGN AU with Randy Pitchford, showing Zero & Salvadore characters. Look out for the Gunzerker skill "sexual tyrannosaurus".
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#39 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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There's an interesting bit at towards the end of the last video where the interviewers ask about something Randy Pitchford said previously ie, he's wondered why no one has tried to copy Borderlands. Pitchford says he's heard on good information that one of the big games developers has a project on the go that they are internally referring to as a "Borderlands Killer". Pitchford hopes that some of the stuff they've done in Borderlands 2 will give them pause to rethink.
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#40 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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Borderlands was such a pleasant surprise to me. I'll be there Day 1 for B2.
Regarding imitators, I thought (hoped) Rage would be the first. Nope. |
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#41 |
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Senior Member
Join Date: Feb 2004
Posts: 2,442
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Considering it was announced around the same time as Borderlands was, that was wishful thinking at best.
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#42 |
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Senior Member
Join Date: Feb 2004
Posts: 2,442
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A friend of mine scored me a Borderlands 2 code. Fuckin' sweet, I lust for this game.
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#43 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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Borderlands 2 Livestream gameplay video from PAX, featuring Maya (quality not great):
Salvadore gameplay: |
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#44 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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New Borderlands 2 Trailer: Sir Hammerlock introduces Borderlands 2:
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#45 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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Boderlands 2 Skill Tree Calculators are up. Go to Characters, choose your character and then choose the skills to see what you can do with your character's skills.
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#46 |
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Senior Member
Join Date: Feb 2004
Posts: 2,442
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I am convinced in normal gameplay, with the right build, Axton is unfuckingkillable.
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#47 | |
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Regular
Join Date: Jun 2003
Posts: 6,164
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Quote:
I think it's quite clever the way they've done the skill trees. One skill doesn't just link to the next, there's a sort of fuel bar requirement that fills the skill tree to get you to the next level of skills. The biggest problem is that I always want to be able to have enough skill points to eventually get every skill in every tree and become an unstoppable killing machine. I don't want to choose which skill I can get, just which ones I want first. I want the skill points to max out at 200, not 50. I want to be able to get everything to max and mow through all the opponents. But they are making me choose! They'll probably raise the level caps in the DLCs just like they did in the first game. |
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#48 |
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Senior Member
Join Date: Feb 2004
Posts: 2,442
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Yeah, I do wish they'd have more skill points by default. =\ I dunno if I'd go as high as 200 though, maybe 100'd be best?
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#49 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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Made me LOL when I saw that people are organising themselves to co-op the game with a team of four Axtons just so they can use artillery thoughout the game.
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#50 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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