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It's Dead Jim - a debate about the future of the graphics API

Love them or hate them, standardised IHV agnostic(-ish) graphics APIs have changed the landscape in a mostly positive way. Yet some bear them ill will. We set out for the truth about their future fate, hoping that we can handle it.

RWT Analyzes Bulldozer Benchmarks

30th Mar 2011 @ 22:29:00 - written by Alex G  
What does it mean!? Our friends at Real World Tech have a stab at interpreting the recently leaked benchmarks of the eagerly awaited AMD Bulldozer.
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Nvidia releases the GeForce GTX 590

24th Mar 2011 @ 14:37:00 - written by William  
Nvidia just released their new flagship video card today. Can it keep up with AMD's 6990?
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Challenge: Find Differences between Crysis 2 Console SKUs

16th Mar 2011 @ 21:31:00 - written by Alex G  
Executive Producer Nathan Camarillo has issued a challenge that few console forums warriors will resist!
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Real World Technology Analyzes 22nm Node Challenges

14th Mar 2011 @ 23:30:00 - written by William  
Worried that Moore's Law will end at 22nm? Don't worry David Kanter has got you covered...
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CUDA 4.0 Announced

28th Feb 2011 @ 19:36:00 - written by William  
NVIDIA has announced today their latest release of CUDA. We examine the upcoming features and how it might pertain to you. Can we expect a CUDA revolution with this release? Read on to find out.
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32nm and 28nm process technology article at RWT

16th Feb 2011 @ 02:42:00 - written by William  
Have you fallen behind on the latest semiconductor technology? Fret not, our good friend David Kanter has analyzed the recent process technology advancements in his latest article. This is your chance to finally understand the technologies being used to manufacture your next potential GPU.
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ATI 69xx Series launches - Crocodile Dundee beware

15th Dec 2010 @ 12:26:00 - written by Rys  
For all those who wanted to stick a crocodile within a computer case, we have great news, ATI has you covered! Well OK, it's just a codename, but still, with a wee bit of imagination...
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ATI 68xx Series Launches

22nd Oct 2010 @ 13:02:00 - written by Alex Voicu  
One year has passed since ATI launched its Evergreen lineup. In the meantime, the ATI brand got killed by a beautiful AMD VP of Marketing, great sales were achieved, and the beavers toiled away at tweaking the product mix. The result? Northern Islands says hi!
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Really Techy Worldly Hot Par 2010 coverage

4th Aug 2010 @ 21:35:00 - written by Alex Voicu  
Parallelism is one of the more trendy topics these days. Our friends at RealWorldTech cover Hot Par 2010, one of the conferences aimed at software developers looking to get a bit more from all of the new, swanky, multi and many core beasts.
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NVIDIA GeForce GTX 460 - GF104 breaks cover

12th Jul 2010 @ 22:23:00 - written by Rys  
NVIDIA's latest DX11 hardware hasn't had an easy life since it was born back in March. Roundly criticised for being late, hot, hard to find, power hungry and expensive, GF100-powered GeForces continue to struggle to overcome those downsides with their obvious performance.
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Xbox Live System Update Preview Program (US-only)

29th Mar 2011 @ 19:47:00 - written by Alex G  
Looks like Microsoft is rolling out another system update preview with a curious feature that leaves quite a bit for speculation.
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Warner Bros. Announces Long Term Licensing Agreement for Unreal Engine 3

17th Mar 2011 @ 22:50:00 - written by Alex G  
Warner Bros continues to choo- choo- choose the Unreal Engine Train!
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Q&A with Visceral's Doug Brooks on Dead Space technology

16th Mar 2011 @ 20:00:00 - written by Farid  
Alex -more know under his AlStrong alias on the forums- decided that it was time to kick start back into motion an old Beyond3D tradition, developer interviews. The first entry in that series renaissance is long talk with Doug Brooks, Visceral Games Technical Art Director, on the Dead Space engine.
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3ds Max 2012 and Maya 2012 adds PhysX support

1st Mar 2011 @ 19:18:00 - written by William  
Move over Metro 2033, 3ds Max 2012 and Maya 2012 are stealing your PhysX moment...
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Article on Application Processors

22nd Feb 2011 @ 17:00:00 - written by Arun  
What better time than right after Mobile World Congress 2011 to look at the state of the Application Processors market? We also examine NVIDIA's time-to-market claims for Kal-El and some of the innovations in ST-Ericsson's A9600 - before finally predicting the fate of the smartphone market.
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Article on Handheld CPUs

7th Feb 2011 @ 13:15:00 - written by Arun  
Processor architectures for handheld devices get surprisingly little attention despite their rich history and importance. So this in-depth article is long overdue, and might even pave the way for the analysis of handheld 3D GPUs and other subjects in the months to come.
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NVIDIA Fermi GPU and Architecture Analysis

23rd Oct 2010 @ 23:30:00 - written by Rys  
Being as timely as ever, we take NVIDIA's Fermi apart just as it's about to be refreshed.
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AMD Bulldozer microarchitecture analysis

1st Sep 2010 @ 16:29:00 - written by Rys  
The x86 microprocessor world is on the verge of hotting up again, as both big vendors gear up to launch new products. With AMD's approach to x86 evolution being infinitely more interesting than Intel's, we're glad of any deep analysis into the inner workings of Bulldozer, their next-gen µarch.
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NVIDIA's Parallel Nsight finally released

21st Jul 2010 @ 20:20:00 - written by Alex Voicu  
Consequences will never be the same. Really!
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PhysX87, ancient tragedy in 5 acts by RWT

7th Jul 2010 @ 11:34:00 - written by Alex Voicu  
This is what happens when you combine a determined author, profiling tools and a controversial topic.
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