Intel Larrabee @ SIGGRAPH 2008
Monday 02nd June 2008, 09:25:00 AM, written by Arun
The paper's abstract describes Larrabee as using 'multiple in-order x86 CPU cores that are augmented by a wide vector processor unit, as well as fixed-function co-processors. This provides dramatically higher performance per watt and per unit of area than out-of-order CPUs on highly parallel workloads and greatly increases the flexibility and programmability of the architecture as compared to standard GPUs.'
Nothing revolutionary or that we didn't know before there, but we'll definitely be looking forward to this. No promise that I/we go to SIGGRAPH this year, but it's still relatively likely - plus, this likely won't be the only event where Intel presents Larrabee this year. It's worth pointing out that Larrabee will be competing head-on against NVIDIA and AMD's DX11 GPUs, not their current ones; sadly it seems unlikely that either company will be willing to disclose anything substantial about their next-generation architectures until well into 2009.
[Thanks to nAo for the tip!]
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Isn't it normal for any kind of bus to run over logic - with only repeater logic consuming area in "islands"?
The coherent bus in Larrabee might have made the case for distributing it amongst the caches.
What would happen as process scalings kick in? Would L2 shrink more rapidly than the bus?
That's what I'm curious about.
SRAM compacts pretty well with process. Logic less so. Interconnect beyond the lowest levels scales more slowly, and the higher layers are at higher geometries.
It might depend on just where the bus is running.
There might be a design-specific inflection point where the work in compacting all the signal lines balances with the challenges of running it at speed versus the space savings of keeping the L2 physically small and the desire to have more L2.