The Technology of a 3D Engine - Part One

Friday 21st December 2007, 10:10:00 AM, written by Geo

Beyond3D is very proud to present the first part of an on-going series featuring one man's thoughts and experience on modern engine development. As you'll see, as we publish subsequent parts, Rodéric has a valuable story to tell. Rodéric and Beyond3D's foremost intention is that it sparks up insightful and informed comment on the forums, where everyone can learn something new about what's still a bit of a dark art in programming terms.

And the best thing is that you don't need to be a programmer to follow it. Read on.


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graphics ± software, games, development

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